Talk:Thunder (Robin)

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Revision as of 18:51, October 20, 2016 by Goggleness (talk | contribs) (I can't take video, unfortunately, but it's not hard to replicate my results. Detailing what I did in case you want to test it yourself and verify.)
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The "Thoron" variant of this move seems to have infinite range, as Robin can fire a Thoron beam from the left side of the "Run!" map's final stretch in Smash Run and still hit enemies touching the finish line.

While the bit about the "Run!" map in Smash Run may be true (I haven't tested it yet), I can say with absolute certainty that the part about Thoron having infinite range is not, as it will actually disappear before it makes it all the way across certain extremely large stages such as Palutena's Temple and The Great Cave Offensive. So while the range of Thoron is extremely long, it is measurably finite, and I believe that this note should be revised, if not completely removed. -Goggleness (talk) 18:36, 20 October 2016 (EDT)

If you can prove it, go ahead Serpent SKSigHalloween.png King 18:41, 20 October 2016 (EDT)
I don't have any way to take video, unfortunately, but it's fairly easy to replicate what I did. On The Great Cave Offensive, all you have to do is stand against the wall on the top right of the stage and fire Thoron to the left.
Palutena's Temple is a bit trickier due to requiring use of the mini-stage on the top left that periodically rises and falls, but still doable. Stand on the upper-left platform of the mini-stage and fire Thoron to the right. (Note that if the mini-stage is at its lowest height, Thoron will hit the pillar just to the right; to prevent this, you have to either jump before firing it or wait until the mini-stage has risen a bit.)
In both cases, the result is the same: Thoron will disappear before making it all the way across the stage. (It may be necessary to go into Training Mode and set the camera fixed in order to have enough of the stage visible onscreen at once to observe this.) -Goggleness (talk) 19:51, 20 October 2016 (EDT)