Super Smash Bros. 4

Dragon Ascent

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Dragon Ascent
Corrin Dragon Ascent.jpg
Corrin using Dragon Ascent in Super Smash Bros. for Wii U.
User Corrin
Universe Fire Emblem

Dragon Ascent is Corrin's up special move. Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water.

As he takes off or during ascension, he can drag opponents with him as he deals damage, spreading his wings with the final hit. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%.

Before take off, the angle of the ascent can be altered.

  • By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward.
  • If the player inputs in the opposite direction that Corrin is facing, he will fly up higher than usual (almost as high as a ground+double jump) and straight upward; this recovery move can therefore not be reversed.
  • If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Dragon Ascent
Dragon Ascent
"Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat."
  1. Dragon Ascent: Default.

Like the other DLC characters, Corrin currently lacks custom move variations.

Origin

In Fire Emblem: Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. This move appears to be inspired by the overworld animation of the Dragon's movement (alternatively the Nohr Prince and Nohr Princess class lines' dragonstone animations) in which the user is shown using their wings for transportation.

Gallery

Trivia

  • Dragon Ascent's directional inputs follow the same pattern and results as Yoshi's Egg Toss.
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