List of updates (SSB4)/1.1.3 changelog

From SmashWiki, the Super Smash Bros. wiki
Revision as of 15:40, December 18, 2015 by HeavyweightMasterrace (talk | contribs) (Fixed typo)
Jump to navigationJump to search
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Stages

Additions

  • Cloud is able to be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.

Bowser

  • Buff Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.
  • Nerf Up throw looping hits damage: 1% → 0.5%
  • Change Up throw looping hits hitlag: 1x → 0.5x
  • Buff Up throw final hit knockback growth: 100 → 200
  • Buff Up throw final hit base knockback: 0 → 80
  • Buff Flying Slam transitions from grab to slam much faster, akin to Brawl.
  • Buff Whirling Fortress can now grab ledges from behind.

Charizard

  • Change Dash attack hitbox 0 angle: 70° → 50°
  • Change Dash attack hitbox 1 angle: 80° → 60°
  • Change Several minor tweaks made to up smash.
  • Buff Down smash hitbox 0/1 knockback growth: 76 → 79
  • Buff Down smash hitbox 2/3 knockback growth: 82 → 85

Dark Pit

  • Buff Electroshock/Electrocut Arm launch angle changed: 50 → 43, sending opponents offstage at a slightly better angle.
  • Buff Grounded Electroshock Arm damage increased: 11.5 → 12
  • Buff Grounded Electroshock Arm/Electrocut Arm knockback growth increased: 60 → 67
  • Nerf Grounded Electroshock Arm/Electrocut Arm base knockback decreased: 100 → 99
  • Nerf Aerial Electroshock Arm/Electrocut Arm knockback growth decreased: 60 → 58

Ganondorf

  • Buff Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
  • Change Down smash now flips opponents.
  • Buff Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.
  • Nerf Neutral aerial first hit (clean) damage: 12% → 7%
  • Nerf Neutral aerial first hit (late) damage: 8% → 4.5%
  • Nerf Neutral aerial first hit duration: 7-13 → ?
  • Buff Neutral aerial second hit startup: 20 → ?
  • Buff Neutral aerial second hit (clean) damage: 10% → 12%
  • Buff Neutral aerial second hit (late) damage: 7% → 9%
  • Buff Neutral aerial landing lag: 18 → 17
  • Buff Forward aerial landing lag: 23 → 22
  • Buff Back and up aerial landing lag: 20 → 19
  • Buff Down aerial landing lag: 28 → 26
  • Buff Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
  • Buff Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
  • Buff Grounded, reverse Warlock Punch now has super armor on frames 11-58.
  • Buff Grounded, reverse Warlock Blade now has super armor on frames 11-54.
  • Buff Grounded Flame Choke no longer has a blindspot.
  • Buff Dark Dive multihits damage: 1% → 1.2%
  • Buff Dark Dive throw damage: 7% → 9%
  • Buff Dark Dive throw knockback growth: 82 → 90

Greninja

  • Buff Forward smash knockback growth: 99 → 101
  • Buff Up smash second hit sweetspot knockback growth: 103 → 104
  • Buff Down smash knockback growth: 90 → 92
  • Buff Shadow Sneak/Strike front hit knockback growth: 102 → 104
  • Buff Shadow Sneak/Strike back hit knockback growth: 101 → 103
  • Buff Shadow Dash knockback growth: 90 → 92

King Dedede

  • Change Timing for Inhale and Taste Test modified.
  • Change Facing restriction for Super Dedede Jump modified.

Kirby

  • Buff Kirby dashes faster: 1.50 → 1.568
  • Buff Forward smash clean hit knockback growth: 99 → 100
  • Buff Forward smash late hit knockback growth: 66 → 67
  • Buff Up smash clean hit knockback growth: 102 → 103
  • Buff Up smash mid hit knockback growth: 96 → 97
  • Buff Up smash late hit knockback growth: 50 → 51
  • Buff Down smash knockback growth: 108 → 109
  • Buff Forward aerial knockback growth: 145 → 148
  • Change Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
  • Buff Back aerial clean hit knockback growth: 102 → 104
  • Buff Back aerial late hit knockback growth: 110 → 112
  • Buff Up throw knockback growth: 63 → 74
  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.

Link

  • Buff Forward smash first hit knockback growth: 85 → 89
  • Change Down smash first hit angle: 75 → 78
  • Buff Down smash first hit base knockback: 26 → 40
  • Nerf Down smash first hit knockback growth: 90 → 88
  • Buff Forward aerial first hit damage: 8% → 11%
  • Buff Forward aerial first hit base knockback: 10 → 20
  • Nerf Forward aerial first hit knockback growth: 132 → 130
  • Buff Forward aerial second damage: 10% → 13%
  • Nerf Forward aerial second hit knockback growth: 105 → 100
  • Buff Down aerial no longer meteor smashes grounded opponents.
  • Nerf Down aerial now has a weak hitbox that only hits grounded opponents.
  • Buff Spin Attack and Shocking Spin are slightly faster.

Lucario

  • Buff Horizontal air speed, falling speed, fast falling speed, and walking speed have been increased.
  • Change Aura Sphere charge (including custom variants) angle: 80° → 83°
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93
  • Nerf Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Mega Lucario

  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93
  • Buff Aura Sphere (including custom variants) base knockback: 10 → 12
  • Nerf Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Lucas

  • Buff Neutral air looping hits damage: 1 → 2
  • Buff As a result, neutral air deals 4% more damage: 8 → 12.
  • Buff Forward tilt hitbox size: 4.4 → 4.7
  • Buff Forward tilt hitbox duration: 7-9 → 7-10
  • Buff All grabs have sped up animations.
  • Buff Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
  • Nerf PSI Magnet heals significantly less from ally projectiles.

Lucina

  • Buff Multiple changes made to Dancing/Effortless Blade to make it connect better.

Marth

  • Buff Multiple changes made to Dancing/Effortless Blade to make it connect better.

Mewtwo

  • Buff Walking speed and dashing speed have been increased.
  • Buff Forward smash sourspot damage: 15% → 16%
  • Buff Forward smash hitbox size: 2.0 → 3.0
  • Buff Neutral air landing lag: 16 → 13
  • Buff Forward air startup: 6 frames → 5
  • Buff Forward air landing lag: 18 → 14
  • Buff Back air x-axis offset: 5.1 → 5.5
  • Buff Back air landing lag: 21 → 17
  • Buff Up air damage: 9% → 10%
  • Buff Up air landing lag: 16 → 13
  • Buff Down air hitbox duration: 2 frames → 4
  • Buff Down air landing lag: 22 → 18
  • Change Down throw angle: 69 → 74
  • Change Shadow Ball deals less recoil.

Mr. Game and Watch

  • Nerf Oil Panic deals halved damage from absorbed teammate's projectiles.

Ness

  • Nerf PSI Magnet heals halved damage from absorbing teammate's projectiles.

Robin

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
  • Buff Neutral air landing lag: 20 → 18
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
  • Buff Forward air landing lag: 20 → 18
  • Buff Back air landing lag: 21 → 19
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
  • Change Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
  • Buff Down air (Levin) late hit damage increased: 5% → 8%
  • Buff Down air landing lag: 28 → 26
  • Buff Up air landing lag: 20 → 18

Shulk

  • Buff Dash attack deals 0.5% more damage: 11.0% → 11.5%.
  • Buff Forward tilt deals 0.5% more damage on both hitboxes: 13.0%/11.5% → 13.5%/12.0%.
  • Buff Both early and late hitboxes of up tilt deal 0.5% more damage: 8.0 %(early)/7.0% (late) → 8.5%
  • Buff Both hitboxes of down tilt deal 0.5% more damage: 8.0%/7.0% → 8.5%/7.5%.
  • Buff Both hitboxes of neutral aerial deal 0.5% more damage: 7.0%/8.0% → 7.5%/8.5%.
  • Buff Neutral aerial's landing lag has been reduced by 2: 12 → 10.
  • Buff Both hitboxes of forward aerial deal 0.5% more damage: 7.5%/6.0% → 8.0%/6.5%.
  • Buff Forward aerial's landing lag has been reduced by 2: 18 → 16.
  • Buff Both hitboxes of back aerial deal 0.5% more damage: 12.0%/8.0% → 12.5%/8.5%.
  • Buff Back aerial's landing lag has been reduced by 2: 21 → 19.
  • Buff Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%/11.0% (hit 2)/10.0%
  • Buff Up aerial's landing lag has been reduced by 2: 17 → 15.
  • Buff Both hits of down aerial deal 0.5% more damage: 5.0% (hit 1)/7.0% → 6.0%/7.5%/11.0% (hit 2)/10.0%
  • Buff Down aerial's landing lag has been reduced by 2: 25 → 23.

Villager

  • Nerf Pocketing and throwing a teammate's projectile now deals half damage.

Trivia

  • This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.

References

Smashboards 1.1.3 patch notes