Super Smash Bros.

Music (SSB)

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The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. is accessible in the game's Sound Test and are listed and described here. Strangely, the "character select" music isn't present in the feature. In Super Smash Bros., each stage has one track, several of which reappear in later games of the series. Hirokazu Ando, an employee of HAL Laboratory, composed all the original music in the game and arranged all the remix tracks.

Music tracks

# Description Usage
1 [1] Fast-paced music interspersed with parts of track 45. The music played during Super Smash Bros.' opening movie.
2 [2] Low-key musical composition. During the How to Play video.
3 [3] Discrete musical composition. In the Character Data and VS Records sub-menus.
4 [4] Very discrete "music". On the main menu screen.
5 [5] A remix of the above-ground theme from Super Mario Bros. for the NES. Plays heard on Peach's Castle. Both the music and the stage were later reused in Super Smash Bros. 4.
6 [6] A remix of the theme used in jungle levels from Donkey Kong Country for the SNES. Plays on Congo Jungle. Both the music and the stage were later reused in Melee and again in Super Smash Bros. 4.
7 [7] A remix of the overworld theme from The Legend of Zelda for the NES. On Hyrule Castle. Both the music and the stage were later reused in Super Smash Bros. 4.
8 [8] A remix of the theme used in Brinstar from Metroid for the NES. Plays on Planet Zebes.
9 [9] A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on level one of Yoshi's Story and the second part comes from Yoshi's Story title screen. Plays on Yoshi's Island. Both the music and the stage were later reused in Melee, and the music was reused again in Super Smash Bros. for Wii U.
10 [10] A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star. Plays on Dream Land. Both the music and the stage were later reused in Melee, and again in Super Smash Bros. 4.
11 [11] A remix of the main theme from Star Fox 64. Plays on Sector Z.
12 [12] An orchestration of the traditional Pokémon title theme. Plays on Saffron City.
13 [13] A perfect preservation of the original 8-bit above-ground music from Super Mario Bros. Plays on Mushroom Kingdom.
14 [14] A perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros. Plays on Mushroom Kingdom when the time is running out.
15 An orchestration of the theme heard upon completing a level in Super Mario Bros. Mario's and Luigi's victory theme
16 An orchestration of the music heard when a boss is defeated or when a bonus game is completed in Donkey Kong Country for SNES. Donkey Kong's victory theme
17 An orchestration based on the overworld theme from The Legend of Zelda. Link's victory theme
18 An orchestration of the music heard when Samus finds a new item or power-up in Metroid. Samus' victory theme
19 A lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story. Yoshi's victory theme
20 An orchestration of the shortened stage complete theme heard in many Kirby games, nicknamed the Kirby Dance. Kirby's victory theme
21 An orchestration of the mission complete theme heard in Star Fox 64. Fox' victory theme
22 An orchestration based on the opening theme of Pokémon Red and Blue. Pikachu's and Jigglypuff's victory theme
23 [15] A techno rock remix of the theme heard upon finishing a race in F-Zero X. Captain Falcon's victory theme
24 [16] (0:00-0:06) An orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in EarthBound. Ness' victory theme
25 [17] It is a remix of track 33. This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character.
26 The original 8-bit theme that played in Donkey Kong when the player picked up a hammer. Plays when a player picks up a Hammer.
27 A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros. Plays when a player picks up the Starman during a match.
28 [18] Low-key music heard in Training mode. Playa during Training mode.
29 A short piece that plays at the "Character vs. Character" screen. Plays before the player enters a battle in single-player mode.
30 [19] (0:00-0:06) A short piece that plays at the "Character vs. Master Hand" screen. Plays right before the player enters the battle with Master Hand.
31 [20] (0:07-0:20) Foreboding atmospheric music heard at the start of the final battle in Single-player mode. Plays while Master Hand makes his on-screen appearance.
32 [21] Climactic battle music heard in the final battle against Master Hand. Plays on Final Destination.
33 [22] Music heard on any of the Break the Targets and the Board the Platforms stages. Plays on any Break the Targets or Board the Platforms stages.
34 A short piece that the score display screen. Plays upon completion of a single-player mode battle.
35 [23] Discrete, low key musical composition. Plays on the score display screen following the Master Hand battle.
36 A short piece that play after the success of a single-player mini-game round. Plays after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows.
37 [24] A short piece that plays at the failure of a single-player mini-game round. Plays after the player fails to complete a single-player mode mini-game round and during the score display screen that follows.
38 [25] A synthesized battle musical composition. Plays during the match against the Fighting Polygon Team, on {Battlefield.
39 [26] Heavy techno musical composition. Plays during the battle against Metal Mario on Meta Crystal in single-player mode.
40 [27] This track is identical to track 29, with a fractional change in tone. Plays on the "Challenger Approaching" screen.
41 [28] A short piece consisting of a bell rung. Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
42 [29] (0:00-0:11) The atmospheric audio heard at the ending cinematic of the single-player mode. Plays after a player completes single-player mode and the victorious character flops down onto a table like a plush doll.
43 [30] Atmospheric audio heard at the Continue screen. Plays on the Continue screen when the defeated character flops down like a plush doll.
44 [31] Very discrete audio composition. Plays if the player selects "No" on the Continue screen, resulting in a "Game Over".
45 [32] An original composition that is one of the main themes of both Super Smash Bros. and the overall Super Smash Bros. series. Plays throughout the ending credits. It has been remixed in both Brawl and Super Smash Bros. 4.

Trivia

There is an additional background song, not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.

See also