Wii
Wii | |
---|---|
Manufacturer | Nintendo |
Type | Video game console |
Generation | Seventh generation era |
First available | November 19, 2006 |
CPU | IBM PowerPC-based[1] "Broadway" |
GPU | ATI "Hollywood" |
Media | 12 cm Wii Optical Disc 8 cm Nintendo GameCube Game Disc |
System storage | 512 MB Internal flash memory Secure Digital card Nintendo GameCube Memory Card |
Controller input | Wii Remote, Nintendo GameCube controller |
Connectivity | Wi-Fi Bluetooth USB 2.0 x2 LAN Adapter (via USB) |
Online service | Nintendo Wi-Fi Connection WiiConnect24 Virtual Console Wii Menu |
Backward compatibility | Nintendo GameCube |
Predecessor | Nintendo GameCube |
The Wii (pronounced the same as the pronoun "we", IPA: [wiː]) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3, but it competes with both as part of the seventh generation of video game systems.
A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration and orientation in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. The Wii remote and nunchuck combination is playable in SSBB, while the Wii remote (turned on it's side), the Classic Controller for Brawl, or a GameCube controller may also be used.
Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards. By December 8, 2006, it had completed its launch in four key markets. The Financial Times reported that as of September 12, 2007, the Wii is the sales leader of its generation, based on sales figures from Enterbrain, NPD Group and GfK.
Super Smash Bros. Brawl was a recently released game for it, while the original Super Smash Bros. may become available on the Virtual Console in the future. The Wii is backwards-compatible with GameCube disks, meaning that Super Smash Bros. Melee is also playable on the Wii.
History
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."
Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board."
Name
The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3. According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles." Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the most well known is:
"Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii."
Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii" and expressed fear "that the name would convey a continued sense of 'kidiness'[sic] to the console." The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet. Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
"Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created."
Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it."
References
- ^ Wii: The Total Story. IGN. Retrieved on 2006-11-20.