User talk:Toomai/SVG test page

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Implementation

If anyone has any technical issues with the SVGs on this page, speak now (and explain what your browser is). Otherwise, I plan to do a changeover not long from now. Toomai Glittershine ??? The Riotous 18:25, 3 July 2015 (EDT)

I'm not really concerned about the technical issues, but I will note that in some cases neither the svgs or pngs exactly match the game version (compare the modern Metroid logo's detail-work, for example). Hardly critical, but I figured now was the time to say it if anything. Miles (talk) 18:35, 3 July 2015 (EDT)
Now would indeed be the time to bring that kind of thing up; I want to get the SVGs as accurate as possible given the at-times-limited resources. Please point out any specific areas you don't think match correctly. Toomai Glittershine ??? The Incomperable 18:40, 3 July 2015 (EDT)
It's really only minor stuff like line thickness (specifically in the jagged S shape). I'm also not totally sure about the spacing between the "screens" of the DS logo. Miles (talk) 18:49, 3 July 2015 (EDT)
Well the DS logo I took directly from the SVG at the top of the DS's Wikipedia page, so if it's not perfect to the Smash Bros. version I guess we'll have to pick in which direction we want to be wrong. I'll take a look at the Metroid symbol's line thickness. Toomai Glittershine ??? The Zesty 10:59, 6 July 2015 (EDT)

I honestly find the svgs to be better in quality than the pngs; but that's just my opinion. Dots (talk) Mega Man X SNES sprite.png The Barrel roll 18:56, 3 July 2015 (EDT)