Talk:Ganondorf (SSB4)
Updated Pic
I Made a clearer Pic of Ganondorf Thesupernintendokid (talk) 23:52, 26 August 2014 (EDT)
- Good job, but a couple things for future references. When uploading a replacement image, it's preferable to upload it over the previous image instead of uploading a new image. In addition, adding edit notes such as this to talk pages is unnecessary. MegaTron1XD 23:56, 26 August 2014 (EDT)
Accidentally leaked?
Take a look at this screencap someone made. Magiciandude (talk) 15:08, 29 August 2014 (EDT)
- This is already noted on the page. Scr7(talk · contribs) 15:10, 29 August 2014 (EDT)
- Yep, my bad. Magiciandude (talk) 15:24, 29 August 2014 (EDT)
One of his customs
one of his neutral customs is him summoning his sword and performing a powerful thrusting strike with it. Though it uses his Warlock Punch animation. Though I honestly dont see why this wasnt his standard neutral special.
06:40, 14 September 2014 (EDT)
Ganon showed off for the fifth time already
http://www.twitch.tv/nintendo/b/577184700 --Wolfy76700 (talk) 09:04, 12 October 2014 (EDT)
Wrong Name for 1st Custom of Side B
Ganondorf doesn't have the Gerudo Dragon as a Custom Side B. Instead, his 1st custom variation of Flame Choke is called Flame Wave. It has a shorter dashing distance but acts like the 2nd Desperation Attack Kyo-2 has in KoF 2002: Unlimited Match. While it may launch the opponent upwards, it is still a grab, unlike Gerudo Dragon in Melee. —Preceding unsigned comment added by The One Who Wrote This (talk • contribs) 22:19, 15 October 2014 (EDT)
Up Tilt Breaks Shields
Ganondorf's up tilt is almost guaranteed to break shields. —Preceding unsigned comment added by CrocWarlord (talk • contribs) 14:54, 18 October 2014 (EDT)
dair kills at 114% on the ground
While checking out the KO potency of his dair (by starting off in 110% and raising the percent by 1 to see if it KO's then) I came across this one change and I was quite perplexed why this was not noted in the changes for his dair by the time I checked the wiki for this. (T533 (talk) 17:55, 6 November 2014 (EST))
Up and down throws
I think that up and down throws having less knockback scaling should be considered a nerf instead of a buff, because up throw having less knockback growth worsens its already almost non-existent K.O.ing ability and down throw doesn't have any follow-ups due to it sending a good distance forward. YoshiKong (talk) 21:47, 18 January 2015 (EST)
New Section
I think we might create another section about his attributes, because, WOW! The Changes from Brawl section definitely requires a clean-up. YoshiKong (talk) 13:12, 8 March 2015 (EDT)
Attributes
I think the "attributes" section is in dire need of some changes - would someone be kind enough to rewrite it to focus more on his actual traits instead of customs? Kid_X (talk) 01:04, 5 April 2015 (EDT)
Higher Gravity
Wouldn't that be considered a nerf to Ganondorf? His falling speed was increased in Brawl, which produced similar results as increasing his gravity in SSB4 but was considered hurting him more. Shadow (talk) 03:04, 13 August 2015 (EDT)
- I agree. It actually hurts Ganondorf more than his increased fall speed (in the early days of Smash 4, I actually recall hearing his falling speed was slower than in Brawl), because it makes it so his gravity is even higher than his slightly above average fall speed, which makes him much easier to combo and worsens his recovery, but unlike a faster fall speed, there is absolutely no benefit off of a faster gravity. Ganonmew (talk) 10:28, 22 August 2015 (EDT)