Mario (SSB4)/Neutral attack/Hit 3

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< Mario (SSB4)‎ | Neutral attack
Revision as of 16:32, April 8, 2015 by Nyargleblargle (talk | contribs) (Finally done with Mario's neutral attack)
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The third and final hit of Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage and has base knockback, sending the opponent back even at low percentages.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 7 2 0

Hitbox Properties

In general, aside from their positioning, the hitboxes are largely the same.

Hitbox ID Location Damage Angle Knockback Growth Weight-based Knockback Base Knockback Radius Z offset Y offset X offset Effect Odds of Causing Tripping Hitlag Multiplier SDI Multiplier Shield Damage
0 Foot 4% Sakurai angle 80 0 45 5 5.5 0 0 Normal 0% 1 1 0
1 Foot 4% Sakurai angle 80 0 45 2.5 1 0 0 Normal 0% 1 1 0
2 Foot 4% Sakurai angle 80 0 45 2.5 1.5 0 0 Normal 0% 1 1 0

References

Master Core Alpha