Falco (PM)
Falco in Project M and Project+ | |
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Universe | Star Fox |
Base game appearance | Brawl |
Moveset inspiration | Falco (SSBM) |
Alternate costume | Classic Falco |
Falco is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Changes from Melee to PM
Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in Brawl). While he gained situational options from his Brawl incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers.
- Falco retains the ability to use the DACUS from Brawl.
- Falco retains his Brawl jab combo, which is better for racking up damage than his Melee jab combo.
- Blaster shots decay in damage based on distance.
- Reflector no longer has intangibility on the first frame of activation.
- Down aerial's strong initial hit duration was decreased to 4 frames, and late hit does slightly less damage.
- Has Brawl's running animation.
- Falco uses SFXs from Melee for certain moves, such as his down aerial and Reflector.
Revisions
2.5
- Falco's Jab 1 reduced SDIability corrected to be normal.
- Falco's back throw and up throw lasers work like in Melee.
- Falco's down throw now has an animation for the victim while being lasered and no longer freezes them in place before being thrown.
- Reflector's initial graphical effects sized down to match the hitbox, and the hitbox made clankable.
- Falco's hurtboxes adjusted.
2.6
- Lasers decay in damage based on distance.
- Shine invincibility removed.
- Forward Smash animation adjusted to match Melee.
- Up aerial animation adjusted to match Melee.
- Fire Bird's distance ported from Melee.
3.0
- Shine start-up animation has been improved.
3.0.1
- Forward smash charge graphical effects moved from his hands to his feet.
3.5
- Fire Bird now matches Melee's version of the move. It travels a greater distance and Falco falls later into the move.
- Down aerial's clean hit window has been reduced from 10 frames to 4. Its late hit is also slightly weaker in damage.
- Can no longer jump cancel Reflector's recovery frames after reflecting a projectile.
- Can no longer Gatling Combo due to the DACUS window shortening to 2 frames.
- Ending Landmaster in the air now puts Falco in a helpless state.
- AI is more intelligent when using Falco, utilizing his down special, but is very prone to SD's.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Jab, Straight, 100-Slash Attack | 4%, 4%, 1% Each Slash | A 3 Hit Combo that leads up to a continuous attack that can be held by holding the Attack Button. |
Forward tilt | Bird Kick | 9% | A swift kick that can be angled. |
Up tilt | Back Kick | 9% | A quick back kick that can be useful for juggling opponents. |
Down tilt | Bird Sweep | 13% | Falco sweeps the ground with his tail feathers. |
Dash attack | Jumping Side Kick | 9% going down to 6% | Falco makes a dash kick that loses power the longer it is out. |
Forward smash | Roundhouse Kick | 17% (clean) 14% (late) | A swift kick with a lot of knockback. Similar to Fox's. |
Up smash | Flip Kick | 14% Initial, 12% Ending | Falco does a full kick to the air. |
Down smash | Falco Split | 16% (legs) 13% (body) | Falco does a split to hit both sides of him. |
Neutral aerial | Flying Kick | 12% going down to 9% | A Sex Kick that loses power the longer it is out. |
Forward aerial | Cyclone Kick | 9%, 8%, 7%, 5%, 3% | A 5 kick attack that is fast, but does not have much knockback. |
Back aerial | Reverse Spin Kick | 15% going down to 9% | Falco does a kick to the back of him. Loses power the longer it is out, but great for combos. |
Up aerial | Falco Flip | 6% First kick, 10% Second kick | Falco does a flip kick into the air. Hits twice and is a great finisher. |
Down aerial | Air Drill | 12% (clean) 9% (late) | An attack that, while has one hit, acts as a spike if done correctly. |
Grab | Grab | Grabs the opponent. | |
Pummel | Knee | 3% | A fairly quick knee pummel. |
Forward throw | Elbow Bash | 7% | Falco bashes the opponent forward. |
Back throw | Skeet Blaster | 8% | Falco throws the foe backwards and then blasts them with his blaster. |
Up throw | Star Blaster | 8% | Falco throws the foe upwards and shoots at them. |
Down throw | Floor Blaster | 5% | The opponent is thrown on the ground and shot. They land at the place they were thrown at, taking away Falco's Chain grab ability. |
Floor attack (front) | Double Kick | 6% | Falco lunges and kicks backwards and forwards. |
Floor attack (back) | Stretch and Hit | 6% | Falco extends to attack in front and in back. |
Floor attack (trip) | Spinning Kick | 5% | Falco spins around, kicking those who are near. |
Edge attack (fast) | Twirl Kick | 8% | Falco lunges at the opponent with a kick. |
Edge attack (slow) | Slow Hammer kick | 9% | Falco slowly gets up and hammers the ground with a kick. |
Neutral special | Blaster | 1-3% Each Blast | Falco fires his blaster. Unlike Fox's Blaster, it is slow but does stun the opponent. The lasers lose power as they travel. |
Side special | Falco Phantasm | 7% | Falco becomes invisible and suddenly dashes through opponents, leaving behind after-images. |
Up special | Fire Bird | 16% | Falco charges up and suddenly fires himself in one of eight directions, depending on what direction is held. |
Down special | Reflector | 8% Shine Effect | Falco activates his relector around him. When activated, it can do damage to opponents. Any projectiles are reversed back at opponents and do more damage than normal. |
Final Smash | Landmaster | Varies | Falco summons his Landmaster. It has more air speed than Fox's, but has a much weaker blast and slower ground movement. |
In competitive play
Notable players
Alternate costumes
Falco now has an alternative costume based off of his appearance in Melee, and Star Fox 64. There are four variations of this costume: the original and the three team colors used in Melee.
Trivia
Oddly, Falco's Melee portrait in the Character Selection screen is mirrored, with his reflector and hostler being on the wrong positions, and he faces right. Whenever any of his costumes is used in battle, his portrait shows him facing left, which is the right position.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |