The Villager catching Samus' Charge Shot. | |
User | Villager |
Universe | Animal Crossing |
Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move.
Overview
When Pocket is activated, the Villager is given a few frames of invincibility, and will reach out a short distance forwards in an attempt to grab any item or reflectable projectile within range, which is then put into storage. Using the move again will retrieve the stored object. Items that can be thrown will be held onto by the Villager and can be used as normal. Retrieved projectiles, however, are automatically thrown, with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were travelling at prior to being pocketed, such as Pikachu's Thunder travelling straight down and Yoshi's Egg Throw following a parabolic arc. If the retrieved item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as Food, Warp Stars, or Hammers for later use. Collectibles like trophies and CDs can be pocketed, but they will only count to the player's Vault data if the Villager retrieves them. Pocketed objects are lost if they are not retrieved after forty-five seconds or the Villager is KOed; in the case of collectibles, they will not be added to the player's Vault data.
If the Villager is currently holding an item, instead of reaching forwards to grab an object, he will pocket the item he is holding and swap it out with whatever item he previously pocketed. Heavy items like Crates and Barrels cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the Villager to throw it. Assist Trophies, Poké Balls, and Sandbag cannot be pocketed in any form. The Smash Ball also cannot be pocketed, though Daybreak and Dragoon pieces can be, which like collectibles are only added to the player's collection once retrieved.
Pocketed objects are considered to be in-play even if they are not visible, though any timers such as a Bob-omb's fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s Gyro, Wii Fit Trainer's Header, Pac-Man's Bonus Fruit, and Bowser Jr.'s Mechakoopas.
Due to the move's temporary invincibility, using the move can give the illusion that a Final Smash has been pocketed; in reality, it simply causes the Villager to avoid the attack.
Description from the 3DS version's foldout
"Store an item with . Press again to draw it."
Origin
In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots (16 in New Leaf). Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells, the currency of the game.
Planting flowers is a vital part of keeping up the appearance of Animal Crossing towns, which would lead to rewards like golden equipment.
Customization
Customization was added in Super Smash Bros. 4. These are the two variations:
- Garden: If the opponent touches the vortex on Villager's hand, they will be inflicted with a flower ailment. This flower falls off almost immediately. There is no damage multiplier for pocketed projectiles, however.
- Pocket Plus: The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are used is less.
Gallery
Trivia
- This move makes it possible to "carry" a heavy item more efficiently than even Donkey Kong. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw.
- This move can, amusingly enough, be used to pocket Rush.
- Villager can pocket another villager's flower pot.