Super Smash Bros. Melee
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Enemy

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Revision as of 13:28, October 1, 2014 by Miles of SmashWiki (talk | contribs) (tweaks)
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Enemies are species in Super Smash Bros. Melee (randomly come out of containers and also appearing in certain stages in Adventure Mode) and in Super Smash Bros. Brawl in the Subspace Emissary. Enemies will also appear in Super Smash Bros. for Nintendo 3DS as part of the version-exclusive game mode Smash Run.

In Super Smash Bros. Melee

Function

Enemies have different functions. They cause damage to any character that makes contact with one. The enemies can be picked up with the Z button and can be thrown at other characters. The character who is hit by a thrown enemy will receive about 30% damage and might die at a low percentage. The character that KO's an enemy will receive extra bonus points for every enemy they KO (The points vary on what enemy is KO). Though, they can appear like regular items if using Action Replay. They are similar to assist trophies in Brawl.

Enemy List

Below is a list of enemies that come out of containers. These enemies also give a certain number of bonus points depending on which one is KO.

In Super Smash Bros. Brawl

There are no enemies than can come out from a container (even though Bob-omb is an enemy, it is actually classified into an item) in Brawl. However, in the SSE, enemies can be found anywhere. A list of enemies in Brawl can be found here.

In Super Smash Bros. for Nintendo 3DS

A wide variety of enemies appear as part of the 3DS exclusive mode Smash Run, mainly but not solely drawing from the series with playable characters. A full list of Smash Run enemies can be found here.

Other enemies

These are special kind of enemies that appear on certain stages. They don't appear out of containers either. No character is awarded bonus points for killing these enemies, assuming that they can be killed. Some of these enemies can appear like regular items using an Action Replay.
All these appear in Melee, if not specified.