List of Director's Room Miiverse posts
Starting from E3 2013, Masahiro Sakurai began posting one new screenshot from the upcoming Super Smash Bros. 4 every weekday in the Miiverse community known as the Director's Room, as well as on the official website for the games. Known as the "pic of the day" series, it was initially just a posting of a screenshot with no information or comment about it provided, but after the start of July he also began adding comments, that were a remark about the screenshot or information about what the screenshot was portraying. In the beginning, the pic of the day series mostly consisted of random screenshots with Sakurai giving no real information about the game, with few being updates of actual information, and barely any of them being something significant. As the series went on however, the proportion of them being updates with actual information gradually increased, and since the start of 2014, nearly all of them have been some sort of informative update, with each week having multiple significant updates. This page is an archive of these posts.
Legend
In order to highlight important posts from the list, each entry is given a background colour that denotes that something new or otherwise important has been revealed. Should multiple reveals be part of one post, the one higher on this list will take precedence.
Type | Color |
---|---|
Newcomer | Red |
Veteran | Orange |
Stage | Green |
Assist character | Blue |
Item | Yellow |
Move | Magenta |
Other | Cyan |
No reveal | White |
Previous months
- For June-September 2013, see this page.
- For October 2013-January 2014, see this page.
- For February-May 2014, see this page.
- For June 2014, see this page.
July 2014
Date | Image | Comment | Notes | Link |
---|---|---|---|---|
July 01, 2014 | Pic of the day. The pink sweatshirt looks really cool on Little Mac, so you can use that outfit in this game… How can a pink sweatshirt look so cool? | Sakurai confirms that more costumes have yet to be revealed. | ||
Looks like some of you noticed that this version of Little Mac wasn't shown at E3. There are many things, like Link's Skyward Sword tunic design I posted earlier, that haven't been revealed yet. | ||||
July 02, 2014 | Pic of the day. The Mii Gunner in his suit. Looking sharp! The arm cannon's design will change depending on the outfit, but the attacks and projectiles will be the same. | Sakurai confirms more costumes for the Mii Gunner and Rosalina. He also states that the Mii Gunner's blaster will change depending on the outfit. | ||
July 03, 2014 | Pic of the day. Mega Man.EXE and Mega Man Volnutt!! They only appear for a split second, but the modeling is so detailed. And if that's the case…! | |||
...How can we not use it for trophy creation?! Today's update is a rare mix of Wii U and 3DS images in the same post. | ||||
July 04, 2014 | Pic of the day. Pac-Maze is a stage exclusive to the 3DS version, created in the Pac-Man motif. If you eat 100 Pac-Dots, Power Pellets will appear in your color. | Sakurai gives details on the Pac-Maze stage in Super Smash Bros. for Nintendo 3DS and talks about some of the stage's features only possible on the Nintendo 3DS. | ||
If you eat a Power Pellet, the monsters will become vulnerable and you can defeat them just by touching them. An important point is that the monsters will become vulnerable only on your screen, which means that they can still damage your opponents!! This is one of the unique game features only possible in the 3DS version. | ||||
July 07, 2014 | Pic of the day. The Mii Gunner's side smash attack may have the farthest reach of all the side smashes…as should be expected from a firearms expert!! Looks like the attack missed this time, though. | Sakurai gives details on the Mii Gunner's side smash and reveals that it has the longest range out of all of the side smashes in the game. | ||
July 08, 2014 | Pic of the day. I talked about an attack with a far reach in yesterday's post, but it didn't compare to Palutena's up smash attack! No joke, it reaches really far. It reached so far in this shot that even the rocketbarrels got blown up. | Sakurai comments on the length of Palutena's up smash, as well as one of her specials. This also marks as Sakurai's 300th Miiverse post, on the English servers. | ||
That said, if we're talking just about range, even that can't beat Palutena's power, Heavenly Light. It has quite a damage field. However, this is a no-flinch attack, which means the opponents won't react to the damage! | ||||
July 09, 2014 | Pic of the day. Just like in the original game, the Dark Emperor can cause status changes based on a fighter's color. Red types generally get powered up. On a different subject, the Mii Fighter is wearing a Mii Force Helmet. | Sakurai gives details on the Dark Emperor hazard of the Find Mii stage. | ||
July 10, 2014 | Pic of the day. The character farther in the back isn't from the Imperial forces, and the character in the front is not the infamous drum-playing puppet in Osaka. No, Mario is actually wearing an outfit from Family Computer Golf: U.S. Course! NES Open Tournament Golf might be a more familiar title. | Sakurai reveals an outfit for Mario based on NES Open Tournament Golf, in addition to a new color scheme for Samus based on the Light Suit from Metroid Prime 2: Echoes. | ||
July 11, 2014 | Pic of the day. Pac-Man's up taunt is known as Namco Roulette! Namco characters from the 1980s will randomly appear. | Sakurai explains Pac-Man's Namco Roulette taunt and shows some of the different characters and items that can appear. | ||
See? There's a variety of characters. Huh? One of them looks pretty recent. | ||||
July 11, 2014 | Oh, by the way! I'd like to reveal a new challenger. Instead of doing the unveiling on something like a Nintendo Direct, we're going to live-stream the reveal on the official website on Monday, July 14, at 7:00 AM US Pacific Time (4:00 PM European Central Time). Looks like we're nearing the bottom of the stash of new challenger videos that we've made... Like always, we put a lot of effort into it, so I hope you'll enjoy watching it live. | Sakurai announces that there will be a challenger reveal coming up on the official website. | ||
July 14, 2014 | Pic of the day. In order to make Rayman's trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it's wonderful that the creators contributed their own efforts!! | Confirms a trophy of a third-party character not represented by any universe with a playable character. | ||
July 14, 2014 | Just another reminder: Today at 7AM US Pacific Time and 4PM European Central Time, a video revealing a new fighter will be live-streamed on the official website. Go to the site from the link below. www.smashbros.com |
— | ||
July 14, 2014 | Pic of the day. Robin, the avatar in Fire Emblem Awakening, joins the battle!! As a master of tomes and the Levin sword, Robin's not like any other swordfighter. You can also select Robin's gender when you play. | Posted after the reveal trailer of Lucina, Robin, and Captain Falcon. | ||
And welcome back, Captain Falcon!! When are you ever getting a new game of your own? | ||||
July 14, 2014 | In case you missed it, here's the link to the character reveal video. | Posted with Robin and Lucina's reveal trailer embedded in the post. | ||
July 14, 2014 | And here's an illustration celebrating the newcomers! This was drawn by Yusuke Kozaki, the illustrator for Fire Emblem Awakening. The character reveal movie was created by anima, which also worked on the movie sequences for the original game. We've really jumped into the world of "Awakening." | — | ||
July 15, 2014 | Pic of the day. Along with Robin, Lucina joins the battle!! Her physical ablilites are identical to Marth's--it must be in her D.N.A. However, where Marth's power is concentrated in the tip of the sword, Lucina's attack strength is balanced throughout the weapon, which might make her easier to control. She's also a little bit shorter than Marth. | Confirms Lucina's moveset clone status in relation to Marth (and why she is a standalone character), and explains some of the minor differences between their gameplay. | ||
With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations. However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually. | ||||
By the way…there's probably no chance you'll be able to see this in the game, but Lucina has the mark of Naga in her left eye. | ||||
July 16, 2014 | Pic of the day. The Levin sword and tomes are Robin's life lines. The Levin sword can be activated by using smash attacks--you can even activate these moves in midair! However, just like in the original game, the Levin sword can be used only a limited number of times before it breaks, at which point it takes some time to regenerate. When the Levin sword is unavailable, Robin fights using the bronze sword. | Explains how Robin's swords and tomes function in battle, as well as how they are switched. | ||
The way Robin launches Arcfire is kind of crazy—he or she calls down a bolt of flame from above, then launches a pillar of fire! By the way, Robin’s tome changes with each special attack. | ||||
July 17, 2014 | Pic of the day. We have Nintendogs plus cats! How could we forget them!! Just FYI, there are about five dog breeds in this game. This was me, reporting from the 3DS-exclusive stage, Living Room. | — | ||
July 18, 2014 | Pic of the day. Here's a Screen K.O. shot. There are also patterns where players will disappear into the sky for Star K.O.s, but as a match's time limit approaches, those K.O.s will not occur anymore. | Confirms that Star KOs no longer occur when the timer is near its limit, making high blast line K.O.s more reliable at the end of timed matches. Also implies that Star KOs no longer occur at random, but instead at a set pattern. | ||
July 21, 2014 | Pic of the day. Robin's Nosferatu is the first ability in the Smash Bros. series that recovers your damage as it gives damage to others. The attack becomes even stronger if you strike from behind! Robin doesn't actually use this ability in the original game, but we added that element to make the character unique. Who knows--the ideas we use in this game may contribute to the original series. | Confirms that Nosferatu is more effective when used from behind. | ||
July 22, 2014 | Pic of the day. Here's the Great Fox from Star Fox: Assault. I wonder what missions it will conduct. It'll probably have fighters running around on top of it without the pilot's consent. | Sakurai shows the Great Fox in a new stage in Super Smash Bros. for Wii U. | ||
July 23, 2014 | Pic of the day. In general, there are completely different stages in the 3DS and Wii U version, but we made Wily Castle and the special boxing ring available for both versions! We didn't forget the Yellow Devil either. There may be some small differences in the stages, such as the 3DS stage appearing to be during daylight hours. | Sakurai reveals that Wily Castle will appear in Super Smash Bros. for Nintendo 3DS. He also confirms that the Yellow Devil will appear in both versions. | ||
July 24, 2014 | Pic of the day. This is the Tomodachi Life stage that's exclusive to the 3DS version! The front walls of the apartments disappear so you can see the area within when a fighter overlaps with the room. The rooms are randomly placed and selected from among several types. Planting an X Bomb behind a wall might be an effective tactic. | Sakurai gives details on the Tomodachi Life stage and confirms that Miis from the player's Mii Maker can appear. | ||
You might run into a Mii living in the room! The Mii characters are taken from the data in your 3DS system, so you could find your friends living in the apartments. | ||||
July 25, 2014 | Pic of the day. For the first time ever, I present to you…the main menu for the 3DS version!! The icons are even animated. The design concept may look similar if you've played other games I've worked on. But we had a hard time making this one because… | Sakurai shows the main menu for Super Smash Bros. for 3DS. | ||
The bottom screen displays pictures matching each mode! This was quite a task for the UI (User Interface) designers, but they made it happen. Kudos to them! You can tap the screen to look up additional info like how to play--complete with diagrams. | ||||
July 28, 2014 | Pic of the day. I, Takamaru, have waited many years to appear in Super Smash Bros.! Link, Samus, Pit, and I debuted in the same year! Multidirectional Pinwheel Knife Rook Attack!! (FYI, I'm an Assist Trophy.) | Confirms Takamaru as an assist trophy. | ||
July 29, 2014 | Pic of the day. For the first time ever in the Super Smash Bros. series, here's a Paper Mario stage! It's made of paper, so strong winds will blow it away. | Confirms an unnamed Paper Mario stage in the 3DS version. | ||
Since the stage is paper, it transforms when it folds over and opens up again. This ship is the S.S. Flavion from Paper Mario: The Thousand-Year Door. | ||||
July 30, 2014 | Pic of the day. If you get caught in the Boss Galaga item's tractor beam, it will carry you away to the top of the screen. You can shoot it down, but it won't join you in battle for double the firepower. | Confirms a previously seen item called the Boss Galaga. | ||
July 31, 2014 | Pic of the day. Reshiram appears on one of the stages in the 3DS version! Zekrom and Milotic will appear, too. It's close enough to the launch date, so I don't have to describe this stage to you, right? The design of this stage is based off of the surroundings of someone's castle. | Confirms Unova Pokémon League as a new stage, as well as three Pokémon that appear on the stage as hazards. |
August 2014
Date | Image | Comment | Notes | Link |
---|---|---|---|---|
August 01, 2014 | What's up with this bomb? This looks like the stadium for the Home-run Contest, but there's no bat. Once you touch the bomb, it begins to count down. Give it enough damage and launch it at the right time…then once the bomb's countdown hits zero…!! | Sakurai explains a new solo mode seen briefly during the E3 2014 trailer. | ||
...It goes BOOOOOM! Not only will the blast destroy targets, but it'll also cause a chain reaction by using shattered walls and bomb blocks--all of which contributes to you getting a high score!! This is a new activity that combines the concepts of Target Smash and the Home-run Contest--it's called Target Blast! Your final score is the total you rack up over two rounds. Of course, your Target Blast scores contribute to your Global Smash Power, too. | ||||
August 04, 2014 | Pic of the day. In this Smash Bros. installment, this little guy is also making an appearance! I…don't know his name, but he's the Prince of the Sablé Kingdom. He's from the Game Boy game Kaeru no Tame ni Kane wa Naru (translated as The Frog For Whom the Bell Tolls), which was only released in Japan. | Sakurai reveals a new Assist Trophy. | ||
Here's the trophy of the Sablé Prince. He transforms into a snake or a frog, and unloads multiple attacks on any opponent he catches. Keep attacking your foes when they're trapped in his dust cloud. | ||||
August 05, 2014 | Pic of the day. Look at these three radiant pieces... Yup, you guessed it! It's another combinable item like the Dragoon-the Daybreak. | Sakurai reveals Daybreak from Kid Icarus: Uprising as a new item. | ||
This is what it looks like when all three parts are combined together. How powerful will its beam blast be? FYI, you can fire shooting items while moving backward and forward. Change direction by flicking the Control Stick or Circle Pad toward the back of the fighter. | ||||
August 06, 2014 | Pic of the day. Victini and Xerneas are both support Pokémon. Victini's Victory Star boosts the attack of whoever throws the Poké Ball, and also prevents flinching. Xerneas's Geomancy increases the launch power of all fighters, but exceptionally raises it for whoever had the Poké Ball. | Sakurai explains the functions of Victini and Xerneas. | ||
August 07, 2014 | Pic of the day. Here's the trophy gallery for the 3DS version. You can rotate the trophies by drawing circles on the bottom screen. Super Smash Bros. Brawl had tons of trophies, but rumor has it that the 3DS version alone may have more than Brawl. Looks like the Dr. Wily that we made from scratch for the 3DS version is on his knees in disbelief. | Sakurai shows what the trophy gallery looks like in Super Smash Bros. for 3DS, and explains a new feature: the trophy shop. | ||
Here's something new--the trophy shop. If you're having a hard time getting certain trophies, why not just buy them? They sometimes go on sale, too. | ||||
August 08, 2014 | Pic of the day. "♪Ba-ding!♪" | Reveals a new Game Boy stage. | ||
If you turn on the 3D effect, it really looks like there's a Game Boy inside the screen. | ||||
August 11, 2014 | Pic of the day. "Hello! I'm Samus, the intergalactic bounty hunter!" "And I am Meta Knight, joining the battle!!" | Reveals two new pieces of clothing for the Mii Fighter that depict Samus's and Meta Knight's headwear. | ||
August 12, 2014 | Pic of the day. If you manage to raise this Special Flag for long enough, an additional KO count will be added to your score in a time match, or you'll get an extra stock for a stock match. When this appears on the stage, the fight for the flag becomes a fierce battle of tactics, which makes things pretty interesting. | Explains the function of the Special Flag. | ||
August 13, 2014 | Pic of the day. "Looks like there was an impostor in the earlier posts, so I introduced him to my sword!" ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!! We didn't forget the Battleship Halberd either!! | Sakurai reveals Meta Knight. | ||
Meta Knight's Up Special Move, Shuttle Loop, changed quite a bit in this game. The glide is gone, and the attack slashes opponents twice while spinning in a large loop. This has turned into a highly technical and effective move. | ||||
August 14, 2014 | Pic of the day. Here's Beat! And Plant Barrier!! These are some of Mega Man's custom special moves. You might also be able to use some signature boss-like moves from the Mega Man series, too. | Reveals two new custom special moves for Mega Man. | ||
August 15, 2014 | Pic of the day. Here's the place you equip powers for Smash Run. Pack a good mix of them like a lunch box, and off you go! You can change how your powers are set up by touching their icons and dragging them. | Explains how powers are set up for Smash Run. | ||
If you hit the X Button, it will randomly fill up the remaining weight allowance with powers. You can keep changing the line-up as many times as you please. The level of a power is proportional to its strength, number of uses, and weight. Organizing them might be easier if you label your favorite powers with a ★. | ||||
August 18, 2014 | Pic of the day. Nightmare Wizard appears as an Assist Trophy! He will engulf the stage in darkness, and fighters will need to brawl blindly for a while. Look out for the effect before it goes dark, and play it to your advantage. Blinding and reversal effects even make the computer players mess up. | Reveals a new Assist Trophy, and that screen-altering effects will also affect CPU character performance. | ||
August 19, 2014 | Pic of the day. Looking at the number of days we have left for development, it would be an impossible task to create this… That's what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here's Samus in shorts! | Reveals a new costume for Zero Suit Samus based on her outfit from the ending of Metroid: Zero Mission. Additionally, confirms Brinstar to be returning in Super Smash Bros. for Nintendo 3DS, as well as that all alternate costumes appear in both versions. | ||
Here's a look at the 3DS version. You can use the same outfit variations in both the 3DS and Wii U versions. | ||||
August 20, 2014 | Pic of the day. The treasure chests that appear in Smash Run are very important. Not only do they give you stat boosts, but they also give you custom parts (the bag on the right) and Smash Run powers (the bag on the left). You should pick these up and use them in the next battle!! | Confirms that Mimicuties disguise themselves as regular Treasure Chests. | ||
…However, watch out for Mimicuties disguised as treasure chests. Run away! RUN AWAY!! | ||||
August 21, 2014 | Pic of the day. "No, I'll just beat you within an inch of your life!" Demon Lord Ghirahim makes an appearance in Smash Bros!! He's an Assist Trophy, so he could conceivably back up Link, too. | Confirms Ghirahim as an Assist Trophy. | ||
August 22, 2014 | Pic of the day. The 3DS version has an excellent Sounds collection! The design looks nice for a sound test screen, doesn't it? The font color for the "Remix" text on remixed songs comes in pink or white. The pink ones are songs arranged for this version of Super Smash Bros., while the white ones are remixes made in earlier Smash Bros. games. This means there are reoccuring songs from past releases. | Reveals the sound test for the 3DS version and its functionality. The official website was also updated with the first selection of music samples. | ||
Choose your songs and play with features on the bottom screen. You can listen to character voices, too. One of the new highlights for this feature is the "Play in Sleep Mode" option in the upper right. If you turn this on, you can listen to the tracks with your headphones even when your Nintendo 3DS is closed. The L and R Buttons will let you skip tracks. This means you can use it as a portable music player. Enjoy listening to the tracks you love by putting all songs in loop, shuffle, or selecting your favorite tracks!! | ||||
In Smash Run, the background music plays randomly from the songs you select from the track list. This means you can customize your own song lineup!! Usually each stage has two tracks-which makes for a lot of songs on its own-but as a bonus, we've added more songs for you to enjoy in Smash Run and in the Sounds area. | ||||
By the way, here's another music announcement!! You can now listen to some of the tracks on the official website. We're planning to add more tracks a little at a time, so stay tuned. www.smashbros.com | ||||
August 25, 2014 | Pic of the day. In Classic mode, you challenge multiple stages en route to a climactic final battle. The more gold you put onto the Fiend's Scale, the harder the battles will be. In return, your rewards will get better and more abundant. The best way to earn gold fast is to win Classic battles on higher intensity. | Reveals this iteration's Classic Mode, and Sakurai hints at an additional feature during the fight with Master Hand that will occur based on the difficulty setting. | ||
In Classic mode, you can choose your next challenge on the route map. Looks like Master Hand is waiting at the end, but perhaps something might change if you raise the intensity… | ||||
August 26, 2014 | Pic of the day. Spectator Mode is available even on the compact 3DS version!! In this mode, you can watch players all around the world fight and make bets with in-game gold. Wager wisely by checking out the player names, rules, win rates, odds, fighters, and stage!! | Reveals the appearance of the Spectator Mode for the 3DS version of Smash, along with the appearance of the currency used for betting. Also reveals that Final Destination forms of stages are called "Ω forms". | ||
Being able to cheer someone on is what really makes spectating matches fun. This time, 1st and 2nd place will get prizes in four-player matches, and spectators can bet the gold they win on Bonus Chances. | ||||
August 27, 2014 | Pic of the day. A panel in the Challenges area will unlock everytime you clear a challenge. When you unlock a panel, you'll see hints for unlocking panels directly adjacent to it on all sides. And this time, each panel will unlock pictures related to the challenge. This is tougher than it looks, you know? The challenges in the 3DS version are a little on the easy side, but the Wii U version challenges might be a bit trickier. | Confirms the Challenges Mode to be returning in Super Smash Bros. for Nintendo 3DS and Wii U versions. | ||
August 28, 2014 | Pic of the day. Customize your characters in the Custom section. It sounded better to customize "characters" instead of "fighters," so that's what we went with. There are various ways to customize, but make sure you remember to set up the powers you're bringing with you before playing a round of Smash Run. | |||
August 29, 2014 | Pic of the day. The mysterious fighting teams that appear in the Smash Bros. series come in many shapes and sizes, but this time even we don't know what all of them will look like! It's said that they copy faces from Mii characters saved on your system and attack in a large throng…!! But wait, they all have big smiles on their faces. Looks like they're having a good time, so show no mercy and launch them all away!! | Formally confirms Mii Fighters as the Multi-Man mode enemies. Served as pic of the day until the Nintendo Direct later that day. | ||
August 29, 2014 | Pic of the day. From Xenoblade Chronicles, Shulk joins the battle!! He's not the type of character that would usually appear in the Smash Bros. series, but we worked really hard to make it happen. We're very happy with how he turned out. This stage is Gaur Plain. | Confirms Shulk as a newcomer, after footage of his playability had been leaked. Also reveals his variable Monado Arts, and the Gaur Plain stage. | ||
Shulk's sword, the Monado, slashes enemies with a beam when activated, so it can strike from long range. What really makes this weapon unique is that when the Monado Arts are activated, it can change Shulk's features and abilities! Emerge victorious in battle by changing your abilities strategically!! | ||||
[List of Monado Arts] 翔 (Jump): higher jumps, lower defense. 疾 (Speed): faster movement, weaker attacks. 盾 (Shield): higher defense, slower movement. 斬 (Buster): stronger attacks, weaker launch ability. 撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching. |
September 2014
Date | Image | Comment | Notes | Link |
---|---|---|---|---|
September 1, 2014 | Pic of the day. The legendary hero Riki appears as an Assist Trophy and in Shulk's Final Smash!! As an Assist Trophy, he uses many arts like Happy Happy, Freezinate, and Yoink! He sounds a bit like Tingle…but don't worry, Tingle will make an appearance too.
By the way, a cursor will appear above Assist Trophies and Pokémon to indicate which fighter is its ally. Now you can tell right off the bat who it belongs to!! |
Confirms Riki as an assist trophy. Also explains a new feature for Assist Trophies in general. | ||
September 2, 2014 | Pic of the day. This time, you can challenge every fighter in All-Star Mode from the moment you turn on the game!! This is a survival battle with limited recovery items and no option to continue. However, this mode will be incomplete until you've unlocked every fighter... Until then, you can only play against characters that are already available. This is a picture of the bottom-screen menu, with a padlock indicating that the mode is still incomplete. | Reveals that All-Star Mode is available from the start and gains more characters as they are unlocked. Also shows that characters are faced based on chronological order of their individual debut, rather than faced in order of series debut as they were in Brawl. | ||
In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!! | ||||
September 3, 2014 | Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit. | Confirms all characters will have eight colors available to them, and reveals the remaining ones for Samus and Villager. | ||
…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors. | ||||
You can choose between four male and four female Villagers to play with. The designs for their faces and clothes are different. And here are the four Villagers we haven't shown you yet. | ||||
September 4, 2014 | Pic of the day. Here's one of the final battles in Smash Run, called "Run!" As you'd expect, it involves you dashing toward the finish line. In general, the fighters who are fast by default, equipped with speed-boosting equipment, and powered-up with speed boosts over the course of that Smash Run will have the advantage. However, speed isn't the only factor that will determine who will be victorious... | Confirms the name of the previously seen "Danger Zones". | ||
Those red things in the picture are called danger zones, and if you touch one, you'll get penalized by respawning farther back in the stage!! The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it'll be a heated battle 'till the end!! | ||||
Here's another final battle called "Climb!" Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones!! It gets pretty challenging if you've boosted your speed too much, as well. Everyone really gets into this when playing multiplayer. | ||||
September 5, 2014 | Pic of the day. So what is this Games & More option in the menu? I assume that some people may use this mode the most. | Shows details about the "Games and More" section. Also confirms the return of Training Mode and the Vault. | ||
This is what you see after you click on Games & More. There are many modes to choose from. There's the Options button, too. | ||||
Futhermore, this is what the screen looks like after you click on Solo. In the Stadium, you can find the Home-Run Contest, various Multi-Man Smash challenges, and Target Blast! | ||||
September 8, 2014 | Pic of the day. This is what the view looks like within the Vault. YourTrophies collection will start off with one randomly selected trophy. In your Album, you can view pictures you've taken of fighters posing. Photos taken with the 3D Depth Slider on will take photos in stereoscopic 3D, and photos will be in 2D when they're taken with that feature turned off. | Confirms the return of the album, as well as giving additional details on the trophies and screenshots. | ||
September 9, 2014 | Pic of the day. In Classic mode, a roller spins before every stage to determine your reward. Rewards in red are for customization, green ones are trophies, and yellow means precious gold. Of course, if you raise the intensity, the abundance of these rewards will increase quite a bit, too. You can be rewarded in every stage, so in that way this mode might be a little more generous compared to previous games in the series. | Confirms how rewards for Classic Mode will work. Also shows off a few trophies. Also reveals that Mii Fighters can be fought in Classic Mode similar to the Fighting Polygon Team in Smash 64. | ||
And here's the results screen. It shows what you gained in each stage, but you won't be rewarded until you clear it all. If you mess up in the middle, you can lose some of them too. The fighter icons are special attacks, and icons like the shield are equipment. The icons that say Mii on them are hats and clothes for Mii characters. Icons that show characters on a stand are trophies, of course, and the coins are gold you earned. | ||||
September 10, 2014 | Pic of the day. Users in Japan, you can now download the demo for Super Smash Bros. for Nintendo 3DS! You can pick among 5 fighters with which to play. The stage is Battlefield, and the rules are fixed. There will be a few items and assist trophies available too. You can battle via local wireless, so have fun battling with your friends. For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS. Screen shot is from Japanese version. | — | ||
The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do. | ||||
September 11, 2014 | Pic of the day. The hero from Pikmin 3, Alph joins the battle!! He has pretty much the same set skills as Olimar since he's basically just his variation. He can't use Rock Pikmin either. | Confirms Alph as an alternate costume for Olimar. | ||
They are different characters, so they each get their own title treatment on the character-selection screen. See? It says Alph. | ||||
September 12, 2014 | Pic of the day. This is the World Status you can see in Spectator mode. The game isn't released yet so the map looks pretty plain now, but I wonder what it'll look like once it's out? Also, this is where you can see all sorts of stats being tallied up. In Group play and Spectator mode, you can see characters you haven't unlocked yet, so watch out if you don't want to be spoiled. | |||
Even if you don't want to be spoiled, it might be wise to select the Online option at least once before you start the game. Your Global Smash Power won't appear until the first time you connect to the internet. Not only that, but there could potentially be a patch available that can resolve potential issues, like the one being released now for the Japanese version of the game. For the package version, updates can be pre-downloaded to your system even before you purchase the game, so make sure you look out for them. | ||||
September 15, 2014 | Pic of the day. Now that the game is out in Japan, the Conquest mode will be available in online multiplayer in the Japanese version. This is what the title screen will look like for the overseas version. In this mode, the game aggregates global wins among specific teams during a limited time and determines the victor. If you choose a participating fighter from the With Anyone option, you'll automatically participate in Conquest. We'll be running Conquest in beta for a while. | |||
Also, Conquest data where players seem to be losing on purpose will be removed from the calculations. And lastly, there's no point in working on this mode too much on your own, so don't overdo it… |