Super Smash Bros. Melee

Captain Falcon (SSBM)/Neutral attack/Infinite

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< Captain Falcon (SSBM)‎ | Neutral attack
Revision as of 12:46, June 9, 2014 by Toomai (talk | contribs) (incomplete, but saving to avoid losing work)
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Timing

The move ends when there is no attack button press between two breakpoints. As a result, to continue the move, the button must be pressed at least once per punch. The move always completes the loop once before attempting to end (inputs here do not continue the move beyond the minimum), so there is a minimum of six punches - five for the first time through the loop, and one more to allow the move to be continued.

Loops between 6-45
Hitboxes 10-11, 18-19, 26-27, 34-35, 41-42
Breakpoints 11, 19, 27, 35, 42
Animation length 54