Mr. Game & Watch (PM)
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Mr. Game & Watch in Project M and Project+ | |
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File:SJS gamewatch.png | |
Universe | Game & Watch |
Base game appearance | Brawl |
Mr. Game & Watch is a playable characters in the Brawl mod Project M.
Attributes
Changes from Melee to PM
Mr. Game & Watch was significantly buffed from Melee to PM.
- Forward tilt can be interrupted as quickly as the hitbox diminishes.
- Dash attack has its stronger damage and knockback from Brawl.
- Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
- All aerials can now be L-cancelled.
- Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
- Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling, while producing a weaker additional hit upon landing.
- Down aerial's landing hitbox now spike-bounces.
- Chef cancels on landing, similar to Falco's lasers. Bigger food variations are also retained from Brawl, which now deal twice the usual damage along with a flame effect.
- Judge retains its startup unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.
- Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
- Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
- Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
- Grab release glitch from Brawl has not been removed.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Green House | 3% | |
Forward tilt | Lion | 13% | |
Up tilt | Flag Man | 12% | |
Down tilt | Manhole | 12% | |
Dash attack | Helmet | 10% (clean) 9% (late) | |
Forward smash | Fire Attack | 18% | |
Up smash | Octopus | 23% | |
Down smash | Vermin | 17% (hammer) 13% (body) | |
Neutral aerial | Parachute | 17% | |
Forward aerial | Cement Factory | 16% clean) 6% (late) | |
Back aerial | Turtle Bridge | 4% (3 hits) | |
Up aerial | Spitball Sparky | 9% (clean) 6% (late) | |
Down aerial | Donkey Kong Jr. | 15% (clean) 14% (late) | |
Grab | Grab & Watch | — | |
Pummel | Alarm | 3% | |
Forward throw | Forward Ball | 8% | |
Back throw | Backward Ball | 8% | |
Up throw | Vertical Ball | 8% | |
Down throw | Drop Ball | 10% | |
Floor attack (front) | Vermin 2 | 6% | |
Floor attack (back) | Vermin 2 | 6% | |
Floor attack (trip) | Vermin 3 | 5% | |
Edge attack (fast) | Alarm | 8% | |
Edge attack (slow) | Alarm 2 | 9% | |
Neutral special | Chef | 12% (pan) 3% (bacon) | |
Side special | Judgement | {1} 1% (10% to user), {2} 3%, {3} 4-12% (flower effect), (4) 8%, (5) 6% (5 hits, 30% total), (6) 14%, (7) 16%, (8) 20%, (9) 32% | Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used. A 1 will cause 10% damage to the user whether the attack hits or not and has zero knockback. A 2 does weak damage and stuns the opponent. A 3 also does weak damage but adds a flower effect. A 4 delivers good horizontal knockback. A 5 produces four electrical charges that zap the opponent, making them rise slightly. A 6 is a flame attack with good knockback. A 7 causes 16% damage and delivers decent horizontal knockback, produces an apple if the attack hits and restores 10% damage to G&W if the attack misses. An 8 freezes the enemy. A 9 is an extremely powerful attack that does 32% with massive horizontal knockback, capable of KOing at single-digit percentages in some situations. It produces a bell sound upon swinging and a ping sound upon contact, similar to the Home-Run Bat's smash attack. |
Up special | Fire | 8% | |
Down special | Oil Panic | 2.8x the damage of the absorbed attacks | |
Final Smash | Octopus | 16% |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |