User talk:Kadano

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Hi there!

Welcome!

Welcome to our wiki, and thank you for your contributions to our hitbox pages! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
Questions? You can ask at the help desk or on the "discussion" page associated with each article, or post a message on my talk page!
Need help? The community portal has an outline of the site, and pages to help you learn how to edit.

I'm really happy to have you here, and look forward to working with you!

Awesome Cardinal 2000 19:32, 28 May 2013 (EDT)

Excellent Work on the Marth page

What you added for Marth's up tilt is definitely what the wiki needs. Let us work together to finish the rest of the moves! More frame data for Marth can be found here --BrianDon't try me!Falco.gif 01:35, 29 May 2013 (EDT)

A quick tip

When editing on the Wiki, avoid using "you". Other than that, keep up the great work. Omega Tyrant TyranitarMS.png 09:59, 3 June 2013 (EDT)

Thanks, I will! Kadano (talk) 10:08, 3 June 2013 (EDT)

hitboxes?

hey dude. i was looking to make some gifs and was wondering how you got all of the level to disappear for your hitbox gifs?

DJLO (talk) 15:45, 24 September 2013 (EDT)

Hey! I use develop mode, accessible within the debug menu. By pressing X+↓ you can make all stage elements visibly disappear. Kadano (talk) 15:49, 24 September 2013 (EDT)
excellent! thanks for the reply, my content creating brother :)

DJLO (talk) 16:32, 25 September 2013 (EDT)

hitboxes pt 2

ok so for the hitbox images, you: 1. turn on "view hitboxes" 2. turn off stages graphics and 3: what do you do for the camera? are you in camera mode, or just 1 player melee? lastly, are you the same person on smashboards who makes the hitbox gifs? thanks DJLO (talk) 14:01, 27 September 2013 (EDT)

Depends on what hitbox gifs you refer to. Those posted by the user Kadano are mine, but the other are not.
To change camera mode, press ↑ (always on d-pad, but I guess you figured that out already). To zoom in and out, hold ← and move the C-stick up and down. To move the camera, hold → and move the C-stick accordingly. For more debug mode inputs, see the guide on TCRF or this gameFAQ. Kadano (talk) 06:15, 28 September 2013 (EDT)
thanks mam! DJLO (talk) 01:48, 29 September 2013 (EDT)

auto cancel

hey dude. could you make a gif comparing the auto cancel to a no-technique aerial(well, short hop fast fall no l cancel). the article for autocancelling only has the gif for autocancel versus lcancel, and it seems to make more since to have auto cancel versus no cancel. love your gifs man, keep it up :) DJLO (talk) 13:02, 3 October 2013 (EDT)

I don’t think it would make more sense to have a non-l-canceled aerial. When I made the gif, I considered that option as well, but decided against it because I felt it would overstate autocancel’s advantages. In competitive play, L-canceling everything is expected and the autocancel article assumes a competitive paradigm anyway as casual players in general don’t care about such in-depth technical knowledge.
Still, if you provide a sound argument why it would be better to have it your way, I’ll happily make the gif, I have almost if not all of the frames lying around anyway. Kadano (talk) 13:08, 3 October 2013 (EDT)

Control Stick Picture

What about the zones where you can angle your shield or input shield DI?--BrianDon't try me!Falco.gif 11:06, 7 October 2013 (EDT)

Every white pixel corresponds to shield angling. I’ll add a note about this, thank you. Kadano (talk) 11:09, 7 October 2013 (EDT)
But isn't any stick direction and strength able to angle shield if not tapped fast enough? Toomai Glittershine ??? The Metroid 11:10, 7 October 2013 (EDT)
No, every stick position within the dead zone (106-150 for both x and y) always behaves the same as neutral (128,128). Kadano (talk) 11:12, 7 October 2013 (EDT)

Some gifs the wiki may need?

Hello. For the powershield article is it possible for you to make gifs that demonstrate 2 things. 1: dashing helps you powershield projectiles better. 2: Crouching and waiting for a projectile to pass also makes it easier. Thanks--BrianDon't try me!Falco.gif 23:19, 7 October 2013 (EDT)

I can do that, although there's more to it than just being easier when crouching or dashing / running. I'll explain it in the article. Kadano (talk) 03:34, 8 October 2013 (EDT)
Working on the powershield gifs? I'm curious to know why crouching and dashing at lasers make powershield reflection easier. Also 2 more things. 1. Are space animals invincible for the entire duration of this tech? 2. Could you make a gif demonstrating the frames and inputs of the tech similar to the one you made for Marth? Thanks--BrianDon't try me!Falco.gif 01:07, 11 October 2013 (EDT)
It’s all very complicated and hard to illustrate with a single gif. I haven’t forgot about it, I just still haven’t figured out how I can explain this well.
1. No, they are not. 2. Yeah, my process is fairly automated by now so this shouldn’t be much work. I’m hosting a smashfest this weekend, so maybe it will take until Monday until I get to finish this. Kadano talk 19:21, 11 October 2013 (EDT)

Gifs for the Wavedash/Out of shield pages

Hi, I was going to upload of a gif demonstrating how the wavedash out of shield is an invaluable tool to dealing with space animal pressure. This is the gif I made (It's actually me doing the wavedashing), but I wanted to ask 2 things. 1. Is it actually possible to get a grab from the wavedash out of shield? (My guess is no, but when I tried to do it in the gif I thought I could grab him out of second shine or when he was jumping out if I was faster) 2. If you could get a punish, could you make a gif demonstrating the frames you need to do it in? Thanks --BrianDon't try me!Falco.gif 16:52, 15 January 2014 (EST)

That gif has about 10 fps, so it’s impossible for me to tell what’s going on. If you give me a video time link, preferably 60 fps, I can look into it. My guess is that there is no guaranteed punish in that situation, though. Kadano talk 16:56, 15 January 2014 (EST)
Yea it might be hard to see the second shine, so here's the source.--BrianDon't try me!Falco.gif 16:58, 15 January 2014 (EST)
I would have to download the first 30 minutes just to be able to analyze these 5 seconds which just isn't worth the hassle for me. From my experience and research so far, what I can tell you is that if he did what it looked like to me (shine hits shield → wd → another shine that doesn't hit your shield → full jump), it would have easily been possible to wd grab in time. I don't want to go in detail about how Falco's choices could be punished as he had so many other good options as well. Kadano talk 21:38, 21 January 2014 (EST)