Toon Link (PM)
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Toon Link in Project M and Project+ | |
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File:SJS toonlink.png | |
Universe | The Legend of Zelda |
Base game appearance | Brawl |
Alternate costume | Outset Toon Link |
Toon Link is a playable characters in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Toon Link has received both buffs and nerfs from Brawl to PM, with most of his attacks have been altered to be a mix between those of Young Link and Smash 64 Link, as well as getting some of his own changes on attacks and aesthetics. These include:
- Forward tilt is slightly faster.
- Dash attack is now a fast stab forward akin to Link's in Smash 64, but with better initial dashing speed. It has a semi-spike trajectory with increased knockback, being better at KOing and approaching than his old dash attack.
- Forward smash has better range and covers a larger area above Toon Link.
- Up smash is now a two-slice move, with a strong initial hit that can KO the opponent that is quickly followed by a second cut that is better for comboing that also provides him additional coverage and damages shields.
- Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.
- Arrows from Hero's Bow are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.
- Boomerang has a better angle.
- Grounded Spin Attack is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level, being a more powerful trapping move similar to Mario Tornado.
- Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.
- Bombs hit up to four times each, dealing up to 10% damage.
- Improved tether recovery properties make his zair more effective for recovery.
- New down taunt that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.
- Neutral air's hitboxes no longer extend behind Toon Link's back.
- Down air is harder to meteor with.
- New forward smash has slower start-up.
- Forward and down smashes no longer have hits that link one into another, dealing less damage.
- Having attributes similar to Smash 64's Link, Toon Link's Aerial Spin Attack gives less distance, both horizontally and vertically.
- Sword attacks now display actual slashing sound effects, like Link's.
- Fast-falling speed is slightly faster.
- Third hit of jab is now an upwards slice.
- Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.
- Neutral aerial changed to a sex kick like that of Link. It behaves much like Young Link's, dealing more damage than Link's.
- Down aerial is no longer a stall-then-fall, and does higher damage if it hits late. At the hilt of the sword, it also has powerful flaming hitboxes that meteor smash opponents; these are wider than in Melee, but the center is more powerful.
- Forward smash changed to a jumping slash downwards, similar to that of Link in Smash 64. It is a powerful launcher, but is weaker at the tip of the sword.
- On-screen appearance revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground facing down, getting up afterwards.
- Old down taunt moved to his side taunt.
In terms of cosmetics, Toon Link now has an alternate costume based on his outset clothing from The Legend of Zelda: The Wind Waker.
Revisions
2.1
- Down-smash stats properly ported from Melee
- Forward-Air and Back-Air had very, very minor hitbox adjustments
- Up-B hitbox on the tip of his sword has been reduced very slightly in size
2.5b
- Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
- Forward-Tilt animation adjusted
- Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
- Forward-Smash is now SDIable
- Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
- Forward-Smash has a lower trajectory and knockback growth is increased
- Forward-Air damage and hit duration slightly increased
- Down-Air hit duration and endlag in the air reduced
- Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
- Forward-Throw angle increased
- Back-Throw angle lowered and base knockback increased
- Down-Throw knockback growth increased
- Neutral-B takes slightly longer to draw the arrow
- Boomerang speed, damage, and knockback adjusted
- Grounded Up-B adjusted so opponents cannot shield in the middle of the move
- Grounded Up-B damages adjusted to be more rewarding
- Aerial Up-B hitboxes reduced in size slightly
- Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
- Aerial Up-B late hit damage reduced
- Can pull up to 3 Bombs
2.6b
- Down-Tilt meteor uses the new "Light" hit element
- Back-Air has a more combo* friendly angle and ends one frame sooner
- Forward-Throw reworked to offer potential reward when used
- Up-Throw reworked to offer potential reward when used
- Side-B (boomerang) catch animation only occurs when Toon Link stands still
- Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"
3.0
- All sword attacks are now correctly clankable
- Fast Fall Velocity increased
- Forward-Tilt has slightly less base knockback on inside hits
- Forward-Tilt now does more damage closer to the tip
- Forward-Tilt's knockback growth slightly increased on all hits
- Up-Tilt has slightly less endlag
- Up-Tilt's base knockback increased and knockback growth lowered
- Up-Tilt's angle now increases closer to the tip
- Forward-Air has less startup
- Down-Air's hitboxes moved in to better center them around Toon Link/his sword
- Up-Throw's speed is now properly weight dependent
- Up-Throw has less endlag
- Up Special's second hitbox lasts one less frame
- Up Special's last hitbox does more damage, with less hitlag and weaker SFX
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | 8%, 9% (tip) | ||
Dash attack | 10% | ||
Forward smash | 15% (sweetspot) | ||
Up smash | |||
Down smash | |||
Neutral aerial | 12% (sweetspot) | ||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | 14% (early), 17% (late); 16% (flame, sides), 22% (flame, center) | ||
Grab | — | ||
Pummel | 3% | ||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | 16%-25% (ground), 17%-14% (air) | ||
Down special | 10% total | ||
Final Smash |
In competitive play
Notable players
Trivia
- In Brawl, there is a glitch in which, if Toon Link reverses a Quickdrawn Bow, he may shoot the arrow backwards as usual, but still look the opposite side. This glitch remains in Project M.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |