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This page is part of SW:1226. The original page is located here. Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so. Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.
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Luigi
Although basically the same as Mario,
there are a few differences and quirks,
as he's not really the heroic type.
使えないという人もいれば
最高だという人もいる。
両極端なキャラになっているのは、
性能だけでなく、
キャラ自体が持つ魅力のせいだろうか?
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Luigi and Mario: a summary of differences
- 1: Body shape (= hurtbox sizes)
- 2: Jumping ability
- 3: Falling speed (horizontal, vertical, and dive)
- 4: Slipperiness
- 5: Colour of standard special move & flies directly sideways
- 6: For the up special move, the damage after the powerful first frame is 1
- 7: Down special move is one hit
- 8: Taunt pose
- 9: Dash attack
- 10: Strong down attack
- 11: Voice (Luigi's is higher, some lines are different)
- 12: Colour
- 13: Eyes
- 14: Popularity
- Some things such as shield size are slightly different, but omitted.
Choose whichever of Mario and Luigi you prefer.
Taunt (L button)
- There is a hidden hitbox in this taunt (on the foot).
- Its knockback is low, and it's hard to use in a match,
but if mastered...
▲I call this innovation.
Jump (tap up or press C)
- Luigi's jumps, compared to Mario's, reach higher
and fall slower.
- Although it's higher and slower, his horizontal air speed is low,
so horizontal distance does not extend much.
- Despite this, Mario and Luigi still
weigh the same, so their knockback resistance does not change.
Running brake (release stick to neutral while running)
- If you brake while running,
it can easily be seen how slippery Luigi is compared to Mario.
- Each character has a defined "friction",
that influences their movement behaviour. Luigi has the lowest friction.
Everywhere Punch (dash attack)
- Luigi's dash attack consists of throwing punches here and there.
- It isn't intended to be used too much, honestly.
It may fix a bad habit of relying on dash attacks.
Low Kick (strong down attack)
- A strong attack, Mario extends his foot while spinning,
while Luigi extends his foot straight out.
- Fast to put out, but no power. A move that should not be used much.
▲These are a little bit different.
Drill Kick (down air attack)
- Continuous aerial attack.
- If you hit a grounded opponent with this, then as you land
use Luigi's strong Fire Jump Punch.
- Try not to land too early.
Fireball (normal special move)
- Luigi's Fireball flies straight ahead.
- While it's easy to hit opponents with Mario's Fireball,
Luigi's Fireball finds it easier to block enemy fire. Each has its own advantages and disadvantages.
- Power is the same as Mario's.
Super Jump Punch (up special move)
- High-risk high-return,
this move can become an important factor for Luigi. 彼はこの1発にすべてをかけているというウワサあり。
- When it hits the moment it's used
it becomes a powerful Fire Jump Punch. Its power approaches the Falcon Punch.
- It then becomes extremely weak, dealing 2 damage once,
and only producing one coin.
- On the ground, overlapping characters push away, so it's more likely to hit in the air.
- Although you could target fallen enemies,
note that fallen enemies take half damage.
Luigi Cyclone (down special move)
- Instead of the Mario Tornado's continuous hitting,
this does a lot of damage.
- Again, this can be good or bad.
Table of Luigi's moves
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Weak attack 1 |
Left Punch
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Weak attack 2 |
Right Punch
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Weak attack 3 |
Raised Kick
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Continuous weak attack |
-
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Dash attack |
Everywhere Punch
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Strong side attack |
Middle Kick
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Strong up attack |
Uppercut
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Strong down attack |
Low Kick
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Side smash attack |
Smash Punch
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Up smash attack |
Smash Headbutt
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Down smash attack |
Double Kick
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Neutral air attack |
Luigi Kick
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Forward air attack |
Spinning Dropkick
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Back air attack |
Backward Dropkick
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Up air attack |
Air Slash
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Down air attack |
Drill Kick
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Grab |
Grab
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Forward throw |
Cast Throw
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Back throw |
Giant Swing
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Normal special move |
Fireball
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Up special move |
Super Jump Punch
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Down special move |
Luigi Cyclone
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