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Super Smash Bros. Melee

Captain Falcon (SSBM)/Forward smash

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< Captain Falcon (SSBM)
Revision as of 12:10, July 8, 2013 by MeleeFan98 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} ==Overview== Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is ac...)
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Overview

Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attack in Melee.

Attack Data

  • Damage: 20%
  • KBG: 100
  • BKB: 24
  • Hits on frames: 18-21
  • Bone: 23 and 24

Clear Attack data chart

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 20% 0 Sakurai angle 24 100 0 0.0 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png File:EffectIcon(Fire).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M L Burn
1 0 20% 0 Sakurai angle 24 100 0 0.0 24 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png File:EffectIcon(Fire).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S L Burn

Timing

Clean hit 6-8
Interruptible 60
Animation length 64
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible


Related moves