File talk:Grab Release Glitch Snake Brawl.gif
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Sonic over Snake?
Technically, we should just leave it the way it is. I even put the input display to show me actually pressing the command to recover. If I do it with Sonic, the resolution will be the same, and really, it's fine the way it is already...Discuss. Airconny 19:57, 16 April 2013 (EDT)
- I think it should be compromised and that if you could upload the other 3 GIFs of the other characters a gallery could be created plus we could keep this file. BRAWLS OF FURY 20:01, 16 April 2013 (EDT)
- Okay. If another doesn't object to this in the next minute, I'll go ahead and do it. Airconny 20:05, 16 April 2013 (EDT)
- I'd argue that the most important change to this file would be removing the emulator overlay in the top-left. That is not necessary to demonstrate the subject. Which character is used is less relevant. Miles (talk) 20:06, 16 April 2013 (EDT)
- The reason I added the input display was to show me actually inputting the recovery move, as to not actually assume I didn't react to the grab. Airconny 20:08, 16 April 2013 (EDT)
- The display is not only difficult to read, it is also not necessary. If the footage originated on the actual console, there would be no overlay, regardless. The description in the article itself makes it clear that the character cannot act, and thus this overlay should be omitted. Miles (talk) 20:10, 16 April 2013 (EDT)
- That is true...I knew it was going to be difficult to read, unless you literally focus hard enough. Okay, then I guess really only one image, no overlay, and that's about it. Airconny 20:13, 16 April 2013 (EDT)
- The main point of the grab release glitch is that the character is still in their helpless state after being released, and I think that by using Sonic, someone could clearly see that he is still in his helpless animation, unlike Snake, or any of the other characters, who have barely any difference. The inputs are still extremely small and difficult to see and someone unfamiliar to Dolphin/hacking would not be able to tell if anything is being pressed or not. And we really don't need images of all four to explain the glitch. Awesome Cardinal 2000 21:43, 16 April 2013 (EDT)
- After testing with Sonic, the difference is...nothing. Sonic uses his recovery, he spins. After he is grabbed and released, he spins again. No difference. Snake is the same thing. The main point is demonstrating it. Even if I use Sonic, his falling animations will be the same, grabbed or not, and so will Snake's, so isn't it irrefutable to do Sonic's even though it's a merely pinpoint of Snake's? Airconny 21:54, 16 April 2013 (EDT)
- The main point of the grab release glitch is that the character is still in their helpless state after being released, and I think that by using Sonic, someone could clearly see that he is still in his helpless animation, unlike Snake, or any of the other characters, who have barely any difference. The inputs are still extremely small and difficult to see and someone unfamiliar to Dolphin/hacking would not be able to tell if anything is being pressed or not. And we really don't need images of all four to explain the glitch. Awesome Cardinal 2000 21:43, 16 April 2013 (EDT)
- That is true...I knew it was going to be difficult to read, unless you literally focus hard enough. Okay, then I guess really only one image, no overlay, and that's about it. Airconny 20:13, 16 April 2013 (EDT)
- The display is not only difficult to read, it is also not necessary. If the footage originated on the actual console, there would be no overlay, regardless. The description in the article itself makes it clear that the character cannot act, and thus this overlay should be omitted. Miles (talk) 20:10, 16 April 2013 (EDT)
- The reason I added the input display was to show me actually inputting the recovery move, as to not actually assume I didn't react to the grab. Airconny 20:08, 16 April 2013 (EDT)
- I'd argue that the most important change to this file would be removing the emulator overlay in the top-left. That is not necessary to demonstrate the subject. Which character is used is less relevant. Miles (talk) 20:06, 16 April 2013 (EDT)
- Okay. If another doesn't object to this in the next minute, I'll go ahead and do it. Airconny 20:05, 16 April 2013 (EDT)
@Ack: This doesn't leave either character in their helpless animation, they can still act they just can't use their recovery move anymore. Sonic doesn't demonstrate this anymore than Snake does.
@Miles: The overlay is certainly helpful for showing that the player in the gif is trying to input their recovery and is not simply doing nothing. It not being there in the console is irrelevant. Omega Tyrant 00:47, 17 April 2013 (EDT)
- I'm calling it a helpless animation because I don't have a better word to call it. Awesome Cardinal 2000 15:35, 17 April 2013 (EDT)
- The article is more than sufficient to explain that Snake (in this case) would be unable to activate his recovery again even if it were inputted. How does adding unnecessary, nigh-unreadable text make the situation any clearer? Miles (talk) 01:17, 17 April 2013 (EDT)
- The text of the article can say whatever it wants, that has no bearing on the image. Image is supposed to demonstrate Snake is unable to use Cypher again, something that requires something showing inputs being made to demonstrate it. Otherwise, a skeptical reader cannot tell that the Snake in the image isn't just not making any inputs.
- "Show, don't tell" is much more definitive to demonstration.