Unlockable character
An unlockable character or secret character is a character that is not available at the start of the game (unlike a starter character), but instead must be unlocked.
A unique criteria must be met in order to unlock a certain character, as outlined below. Once the player has met this criteria in-game, a message will display; in all cases, the player is given this screen after completely finishing gameplay.
"Warning! Challenger Approaching!" screen
In all games, the text "Warning! Challenger Approaching!" is shown prior to fighting the character. All the games have different screens.
The original game had the character merely displayed in a blue box in front of a black background, with a exclamation point in a red circle on the top of the screen, the the phrase "Challenger Approaching" next to it. The original game also uses the same music as the 1P-Game's intro. Melee added the phrase "A new foe has appeared!", and as a first, a silhouette of the character the player is about to face is also provided, instead of a full image. The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. Brawl returned to the plain black background, but still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in Melee.
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a pre-determined stage and pre-determined music. The player uses the last character played as, as well as the same palette swap; in the case of multiplayer battles, the player who won the match will fight the challenger. If a CPU won the match, then the player is not given the option to fight.
By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again.
The "Challenger Approaching!" screen has become somewhat of a meme in the Smash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the DOJO!!; in the early updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.
Super Smash Bros. challenger alarm.
Melee's challenger alarm.
Brawl's challenger alarm.
Super Smash Bros.
Characters
Character | How to Unlock |
---|---|
Captain Falcon | Beat the single player mode with any character on any difficulty level in less than 20 minutes. |
Jigglypuff | Beat the single player mode with any character on any difficulty level. |
Luigi | Complete Bonus 1 (Break the Targets!) with all 8 starting characters. |
Ness | Complete the single player game on normal difficulty or higher with three stocks or less and without continuing. |
Super Smash Bros. Melee
Characters
Character | How to Unlock | VS Matches Required |
---|---|---|
Jigglypuff* | Complete Classic or Adventure Mode | 50 |
Dr. Mario* | As Mario, complete Classic or Adventure mode without continuing | 100 |
Pichu | Complete Event 37: Legendary Pokémon | 200 |
Falco Lombardi | Complete 100-Man Melee | 300 |
Marth | Play Classic Mode with all 14 starter characters, or use them all in VS. mode | 400 |
Young Link | Complete Classic Mode with Link or Zelda after completing Classic Mode with 10 different characters. Or complete Classic Mode with Ganondorf after completing Classic Mode with 8 different characters. | 500 |
Ganondorf | Complete Event 29: Triforce Gathering | 600 |
Mewtwo** | Play VS. mode for a combined total of 20 hours* | 700 |
Luigi | Complete Stage #1 of Adventure with time ending in a "2" in the seconds meter. After that, beat Luigi and Peach in less than a minute, and then complete the Adventure mode | 800 |
Roy* | As Marth, complete Classic or Adventure mode without continuing | 900 |
Mr. Game & Watch* | Complete Classic, Adventure, or Target Test with all other 24 characters. | 1000 |
*If the player had previously used the Erase Data > Hidden Characters option in the Options menu, these characters can be unlocked again if All-Star mode is cleared under the established conditions. **The time required to unlock Mewtwo in calculated in "player-hours" (eg. 2 human players gives 2 hours for every hour of game-time, 3 human players give 3, and four players give 4).
Gallery
- RoyApproaching.png
Roy challenging the player in Melee.
Super Smash Bros. Brawl
Masahiro Sakurai once stated that he feels that it would be appropriate that third-party, or "guest" characters, like Solid Snake or Sonic the Hedgehog, would be unlockable. This became true when Super Smash Bros. Brawl was first released in Japan.
In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Jigglypuff, Wolf, and Toon Link are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled to before they will join the player's party, such as Bowser.
Characters
Character | How to Unlock | Subspace Emissary Method | VS Matches Required |
---|---|---|---|
Ness | Reflect 10 Projectiles. | Complete Subspace (Part I) | 5 |
Marth | Complete Classic Mode. | Complete Battlefield Fortress | 10 |
Luigi | Complete Classic Mode using no continues. | Complete Subspace (Part I) | 22 |
Falco | Complete 100-Man Brawl | Complete The Swamp | 50 |
Captain Falcon | Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. | Complete Outside the Ancient Ruins | 70 |
Lucario | Clear Target Smash!! on levels 1-5 with any single character. | Complete Glacial Peak | 100 |
Snake | Play 15 Vs. Matches on Shadow Moses Island. | Complete Battleship Halberd Interior | 130 |
R.O.B. | Collect 250 different trophies | Complete Subspace Bomb Factory (Part II) | 160 |
Ganondorf | Clear Classic on Hard with Link or Zelda. | Collect both Link and Zelda's trophies in Subspace (Part II) | 200 |
Mr. Game & Watch | Clear Target Smash with 30 different characters on any single difficulty level | Complete Battleship Halberd Bridge | 250 |
Sonic*** | Complete Classic Mode with 10 characters, or brawl for 10 combined total hours. | Complete The Great Maze | 300 |
Jigglypuff ** | Beat 20 or more events after beating the Subspace Emissary. (video) | After completing The Great Maze defeat it in a secret room in The Swamp | 350 |
Toon Link ** | Complete Classic Mode after beating the Subspace Emissary. | After completing The Great Maze defeat him in a secret room in The Forest | 400 |
Wolf ** | Complete Boss Battles mode with Fox or Falco. | After completing The Great Maze defeat him in a secret room in The Ruins | 450 |
** Toon Link, Jigglypuff and Wolf are not part of the main plot of Subspace Emissary; players must beat the main story first then revisit certain stages to find them that way.
***Sonic is the only character who can be unlocked 4 different ways.
- MarthApproaching.png
Marth challenging the player in Brawl.
- Challenger Approaching Snake (SSBB).png.png
Snake challenging the player in Brawl.
- Challenger Approaching R.O.B. Brawl.png
R.O.B. challenging the player in Brawl.