From SmashWiki, the Super Smash Bros. wiki
Game disc
The text found near the center of the back of the Melee game disc indicates the version of the game.
Version |
Text
|
1.0 NTSC |
DOL-GALE 0-00
|
1.1 NTSC |
DOL-GALE 0-01
|
1.2 NTSC |
DOL-GALE 0-02
|
PAL |
DOL-GALP 0-00
|
MD5 hash
The version of a .gcm or .iso file of Melee can be determined by checking its MD5 hash.
Version |
MD5 hash
|
1.0 NTSC |
3a62f8d10fd210d4928ad37e3816e33c
|
1.1 NTSC |
67136bd167b471e0ad72e98d10cf4356
|
1.2 NTSC |
0e63d4223b01d9aba596259dc155a174
|
PAL |
?
|
Characters
|
1.0 NTSC
|
1.1 NTSC
|
1.2 NTSC
|
PAL
|
Weight
|
118 |
117
|
Down throw
|
Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch |
Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
|
Flame cancel
|
Can perform |
Cannot perform
|
|
All NTSC
|
PAL
|
Rapid jab
|
Automatically initiates after three presses of the A button unless cancelled |
Initiates only after four presses of the A button
|
Knee Smash
|
Sourspot (the latter 2/3 of the animation) deals 6% damage and has 35 base knockback |
Sourspot deals 3% damage and has 30 base knockback
|
|
All NTSC
|
PAL
|
Giant Punch
|
Donkey Kong will lose his charge if he is hit out of Spinning Kong |
Being hit out of Spinning Kong does not affect Giant Punch's charge
|
|
All NTSC
|
PAL
|
Down aerial
|
Spikes opponents during all frames |
Sends opponents up and away for the second half of the animation
|
Down throw
|
Fox cannot tech out |
Fox can tech out
|
|
All NTSC
|
PAL
|
Weight
|
75 |
73
|
Up smash
|
Deals 18% |
Deals 17%
|
Down smash
|
Deals 15% |
Deals 13%
|
Fire Fox
|
Strong hitbox deals 14% |
Strong hitbox deals 12%; travels a distance halfway between the distance traveled by Fire Bird and Fire Fox in NTSC
|
Falco's down throw
|
Cannot tech out |
Can tech out
|
|
NTSC 1.0
|
NTSC 1.1
|
NTSC 1.2
|
PAL
|
Neutral aerial
|
Hits on frames 7-8 then 16-17 |
Hits on frames 7-8 then 20-21
|
Forward aerial
|
Base knockback is 60 |
Base knockback is 40
|
Down aerial
|
Deals 22% |
Deals 21%
|
|
NTSC 1.0
|
NTSC 1.1
|
NTSC 1.2
|
PAL
|
Freeze glitch
|
Can perform |
Cannot perform
|
|
All NTSC
|
PAL
|
Bowser's down throw
|
Undamaged by it |
Will take damage from it
|
|
All NTSC
|
PAL
|
Weight
|
70 |
74
|
Dash speed
|
1.4 |
1.5
|
Dash attack
|
Deals 8% and has 66 knockback growth |
Deals 9% and has 50 knockback growth
|
Forward aerial
|
Landing lag is 20 frames (10 if l-cancelled) |
Landing lag is 18 frames (9 if l-cancelled)
|
|
1.0 NTSC
|
1.1 NTSC
|
1.2 NTSC
|
PAL
|
Boomerang superjump
|
Can perform |
Cannot perform
|
Boomerang
|
Catching the boomerang cancels the grapple animation, allowing Link to use Spin Attack |
Catching the boomerang does not cancel the grapple animation
|
Spin Attack
|
Has a lingering semi-spike with a trajectory of 0 degrees |
Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)
|
|
All NTSC
|
PAL
|
Weight
|
100 |
98
|
|
All NTSC
|
PAL
|
Weight
|
87 |
85
|
Maximum aerial velocity
|
0.90 |
0.85
|
Down aerial
|
Spikes opponents |
Meteor smashes opponents
|
|
1.0 NTSC
|
1.1 NTSC
|
1.2 NTSC
|
PAL
|
Shadow glitch
|
Can perform |
Cannot perform
|
|
All NTSC
|
PAL
|
Bowser's down throw
|
Undamaged by it |
Will take damage from it
|
|
1.0 NTSC
|
1.1 NTSC
|
1.2 NTSC
|
PAL
|
Up smash
|
Can be charged while standing over a ledge |
Cannot be charged while standing over a ledge
|
Down smash
|
Can be charged while standing over a ledge |
Cannot be charged while standing over a ledge
|
|
1.0 NTSC
|
1.1 NTSC
|
1.2 NTSC
|
PAL
|
Turnip freeze
|
Can perform |
Cannot perform
|
|
All NTSC
|
PAL
|
Grapple Beam
|
Can use Extended Grapple and can bomb jump after grapple is used in midair |
Cannot use Extended Grapple and cannot bomb jump out of grapple beam
|
|
All NTSC
|
PAL
|
Up smash
|
Deals 17% sweetspotted and uncharged |
Deals 16% sweetspotted and uncharged
|
Up aerial
|
Deals 12% and has 120 knockback growth |
Deals 10% and has 110 knockback growth
|
Down throw
|
Trajectory is 80 degrees, allowing guaranteed followup into many other moves |
Trajectory is 60 degrees, only allowing guaranteed followup into dash attack
|
|
All NTSC
|
PAL
|
Weight
|
108 |
111
|
Forward smash
|
Deals 16% |
Deals 17%
|
Up smash
|
Deals 14% |
Deals 15%
|
Down aerial
|
Deals 51% (all hits) |
Deals 38% (all hits)
|