Landing lag
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Landing lag occurs when a character in the middle of an aerial attack lands on the ground, resulting in a longer-than-usual landing animation. A clear example is Link's down aerial; hitting the ground during the attack results in Link's sword getting stuck, and he has to spend a significant amount of time pulling it out before he can do anything else. Each aerial attack has its own amount of landing lag; most special moves tend to continue execution instead of being interrupted when the user lands. L-cancelling will reduce landing lag, while auto-cancelling will avoid it.
Trivia
- In SSB, not all aerial attacks have unique landing animations.