Talk:Interruptibility

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Revision as of 12:19, November 4, 2012 by RoyboyX (talk | contribs) (→‎Move)
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I doesn't get it.Smoreking 2009 is coming! 17:41, 28 December 2008 (UTC)

You don't? Ok, let's take Ness's dtilt for example. Do the move once, and after the attack there are frames that just show him returning to normal stance, correct? Well do try the attack again. The IASA frames are the frames of the attack where instead of using those frames that return him to his original stance, they are interrupted by a new attack. Basically, it's just a way to do stuff faster but cutting out unnecessary frames. Shade487z/SeniorSombra! 18:00, 28 December 2008 (UTC)
Oh. Okay.Smoreking 2009 is coming! 18:35, 28 December 2008 (UTC)

Move

I would say this should go back to "Interruptible As Soon As frames" as the acronym that's almost always used for it becomes more evident ("IASA frames"). Miles (talk) 11:40, 28 December 2010 (EST)

Just because the acronym is in caps doesn't mean the phrase is in caps (ASAP).MegaTron1XD:p 11:42, 28 December 2010 (EST)

Stub

Marked as a stub because "selective IASA" needs expansion. Shark (talk) 16:44, 25 November 2011 (EST)

What kind of expansion? I don't see what else could be added that wasn't said earlier in the article, other than examples of it. Omega Tyrant TyranitarMS.png 17:00, 25 November 2011 (EST)

Move

Discuss. --RoyboyX Talk 12:08, 4 November 2012 (EST)

Support Far too many meta-game words thrown around on this wiki. The new title helps put our vocabulary into English. --Havoc48 >:D!!! 12:15, 4 November 2012 (EST)
Support The article title is strange for a specific group of frames, interruptibility can make more sense. --RoyboyX Talk 12:19, 4 November 2012 (EST)