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Project M

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Revision as of 20:03, May 15, 2012 by Omega Tyrant (talk | contribs) (Undid edit by ToastUltimatum:Link was not broken, it was just typed incorrectly, And it's official if the Project M guys created the wiki)
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The editor who added this tag elaborates: Don't need comprehensive character changelists, but a demo 2 update would be nice
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The Project M logo

Project M is a hack for Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee. Its approximately 50 member team, which is descended from the team that developed Brawl +, is known as the Project M Backroom, or PMBR for short. It has members from over ten countries, though as of now, only an NTSC version has been released.[1]

It was featured as a singles side event at Genesis 2 with $225 in prize money.

Universal changes

  • Altered camera that behaves similarly to Melee.
  • Game Settings Modifier (Set to 8-minute, 4 stock matches)
  • Melee air dodge: Also known as MAD. The air dodge physics and mechanics used in Melee are used in Project M.
  • Manual L-canceling: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in Melee and Smash64.
  • Dash dancing: Changed back to the dash dancing physics and mechanics of Melee.
  • Crouch Canceling: Reimplemented from Smash 64/Melee.
  • Down smash while holding down on the analog stick: In Brawl, if a player attempts to use a d-smash while crouching, they'll perform a down tilt. Instead, this does not happen in Project M.
  • Ledge tech: The ability to ledge tech is reimplemented in Project M.
  • Edge cancel: The Melee/Smash 64 technique to doing an aerial (or a recovery) onto the edge of a platform to cancel the ending lag is reimplemented in Project M.
  • Jump cancel grabs: The ability to cancel a jump with a grab is reimplemented in Project M.
  • Reflective powershield: Powershielding now reflect projectiles back at opponents, as they did in Melee.
  • Taunt Canceling: From Smash 64, the ability to cancel a taunt is reimplemented.
  • Melee shieldstun: Shieldstun from Melee is reimplemented in Project M.
  • Removed auto-sweetspot ledges: The ability to auto-sweetspot ledges from Brawl has been removed in Project M.
  • Tech window: The window of time for teching has been altered to match the tech window in Melee.
  • Hitlag modifier: Reduces hitlag.
  • Momentum capture: Transfer more momentum into a jump.
  • Shield during dash dance: The ability to shield during a dash dance is reimplemented in Project M.
  • Dash cancel: The ability to cancel a dash with a crouch has been reimplemented in Project M. This allows pivoting among other techniques to generally be performed easier.
  • "Meleefying" characters, such as changes involving changing back characters to how they were in Melee, an example being how Falco's Reflector functioning how it did in Melee.
  • Extra stages (Such as Dream Land, Hyrule Castle, and custom stages.)
  • Charizard, Squirtle, and Ivysaur are now separate characters.

The Team

  • Project Leader: Shanus
  • Lead Character Developers: SHeLL, Camelot.
  • Additional Coders: Deathwolf, Phantom Wings, Dantarion, Yeroc, WindOwl, Almas, Standardtoaster
  • Character Design/Development: Shanus, Magus, jiang, Strong Bad, WindOwl, JCaesar, leafgreen386, Falco400, Plum, rPSI, Shadic.
  • Backroom Testers: Mango, Lucky, Lovage, Silent Wolf, KirbyKaze, unknown522, RaynEX, Amsah, Faab, Bombsoldier, Captain Jack. All beta testers are approved through: application thread
  • Graphics/Menu Design: Orca, Guy, VectorAce
  • Stage Design: FrozenHobo, GameWatching, Mewtwo2000, Shadic, Monk.

References

External Links