Attack
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The aim of a match in the Super Smash Bros. series is to attack the opponent so that they are knocked back beyond the "blast lines". The types of attack which can be performed are:
- Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still the control stick or D-pad is in a neutral position;
- Smash attacks, a chargeable attack performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released;
- Aerial attacks, any attack performed in midair which is not a special move;
- "Tilt attacks" (officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button;
- Dash attacks, any attack performed while the character is running;
- Special moves, occasionally known as "special attacks", named attacks activated by pressing the special move button (the B button in most control schemes).
Attack may also refer to:
- A CPU mode available in training mode in Template:G and Template:G. It causes the character to behave like a normal CPU opponent. In debug mode, it is known as NORMAL.
- A music track in Super Smash Bros. Brawl, used on the Castle Siege stage.