Gimp
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A gimp is when one KOs an opponent with unusually low damage. Gimps tend to involve quickly hitting an opponent off the stage followed by interrupting their recovery, resulting in a surprisingly early KO; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, sometimes saving over a hundred points of damage.
Common examples of gimps include:
- Blocking haltable recoveries such as Ness' PK Thunder or Ike's Quick Draw
- Edgehogging characters with tether recoveries
- Using F.L.U.D.D. or Water Gun to push an opponent using their recovery farther away from the stage
- Using the grab release glitch to deprive characters like Snake and Sonic of their recoveries
- Using an aerial attack to knock an opponent underneath the stage or into a stage spike
Gimping is related to, and sometimes confused with, edge-guarding. Successfully edgehogging a tether recovery of an opponent at 200% is likely not considered a gimp, though an opponent at 20% certainly would be.