Mario (SSBB)/Hitboxes

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< Mario (SSBB)
Revision as of 15:35, December 9, 2010 by Toomai (talk | contribs)
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Hitbox Article.png This is a hitbox repository.
This hitbox repository is undergoing a revamp.
Hitbox Article.png
Click on any image to view full size.
Mario's Hitboxes
Neutral
(Combo Kick)
MarioSSBBNeutral(hit1).png
Hit 1
MarioSSBBNeutral(hit2).png
Hit 2
MarioSSBBNeutral(hit3clean).png
Hit 3 (clean)
MarioSSBBNeutral(hit3late).png
Hit 3 (late)
F-Tilt
(Power Kick)
MarioSSBBFTilt(angledup).png
Angled Up
MarioSSBBFTilt(angledside).png
Angled Side
MarioSSBBFTilt(angleddown).png
Angled Down
U-Tilt
(Uppercut)
MarioSSBBUTilt(start).png MarioSSBBUTilt(mid).png MarioSSBBUTilt(end).png
D-Tilt
(Crouch Kick)
MarioSSBBDTilt(start).png MarioSSBBDTilt(end).png
Dash
(Slide Kick)
MarioSSBBDash(clean).png
Clean
MarioSSBBDash(late).png
Late
U-Smash
(Head Snap)
MarioSSBBUSmash(start).png MarioSSBBUSmash(mid).png MarioSSBBUSmash(end).png
D-Smash
(Breakdance Kick)
MarioSSBBDSmash(hit1).png
Hit 1
MarioSSBBDSmash(hit2).png
Hit 2
F-Smash
(Fire Smash)
MarioSSBBFSmash(angledup).png
Angled up
MarioSSBBFSmash(angledside).png
Angled side
MarioSSBBFSmash(angleddown).png
Angled down
Nair
(Drop Kick)
MarioSSBBNair(clean).png
Clean
MarioSSBBNair(late).png
Late
Fair
(Meteor Punch)
MarioSSBBFair(early).png
Windup
MarioSSBBFair(clean).png
Clean
MarioSSBBFair(late).png
Late
Bair
(Rear Kick)
MarioSSBBBair(clean).png
Clean
MarioSSBBBair(late).png
Late
Uair
(Flip Kick)
MarioSSBBUair(start).png MarioSSBBUair(mid).png MarioSSBBUair(end).png
Dair
(Mario Tornado)
MarioSSBBDair(hits1-5).png
Hits 1-5
MarioSSBBDair(hit6).png
Hit 6
MarioSSBBDair(landing).png
Landing
Shield MarioSSBBShield.png
Grab MarioSSBBGrab(standing).png
Standing
MarioSSBBGrab(running).png
Running
MarioSSBBGrab(pivot).png
Pivot
Pummel
(Nosebutt)
MarioSSBBPummel.png
F-Throw
(Spin Chuck)
MarioSSBBFThrow.png
B-Throw
(Spin Throw)
MarioSSBBBThrow(swing).png
Swing Collision
MarioSSBBBThrow.png
Throw
U-Throw
(Vertical Hurl)
MarioSSBBUThrow.png
D-Throw
(Ground Slam)
MarioSSBBDThrow.png
Floor (back)
(Sweep Kick)
MarioSSBBFloor(backhit1).png
Hit 1
MarioSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Double Punch)
MarioSSBBFloor(fronthit1).png
Hit 1
MarioSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Double Kick)
MarioSSBBFloor(triphit1).png
Hit 1
MarioSSBBFloor(triphit2).png
Hit 2
Edge (<100%)
(Quick Kick)
MarioSSBBEdge(fast).png
Edge (100%+)
(Slow Kick)
MarioSSBBEdge(slow).png
Neutral Special
(Fireball)
The hitboxes of Mario's Fireball
Early
The hitboxes of Mario's Fireball.
Semi-early
MarioSSBBNS(after).png
After
Side Special
(Cape)
MarioSSBBSS(ground).png
Ground
MarioSSBBSS(air).png
Air
Up Special
(Super Jump Punch)
MarioSSBBUS(hit1).png
Hit 1
MarioSSBBUS(hits2-4).png
Hits 2-4
MarioSSBBUS(hits5-6).png
Hits 5-6
MarioSSBBUS(hit7).png
Hit 7
Down Special
(FLUDD)
File:MarioSSBBDS(uncharged).png
Uncharged
File:MarioSSBBDS(fullycharged).png
Fully charged
Final Smash
(Mario Finale)
File:MarioSSBBFS(windup).png MarioSSBBFS.png

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.