Luigi (SSBB)/Hitboxes
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Color/Type Legend | |
---|---|
Arm | |
Leg | |
Head | |
Body | |
Slash |
Luigi's Hitboxes | ||||||
---|---|---|---|---|---|---|
Neutral Punch/Punch/Butt |
Hit 1 |
Hit 2 |
Hit 3 | |||
F-Tilt Power Kick |
Angled up |
Angled side |
Angled down | |||
U-Tilt Upper Swipe |
File:LuigiSSBBUTilt.png | |||||
D-Tilt Crouch Kick |
On grounded opponents |
On aerial opponents | ||||
Dash Frenzy Punches |
Hits 1-6 |
Hit 7 | ||||
U-Smash Head Snap |
File:LuigiSSBBUSmash.png | |||||
D-Smash Breakdance Kick |
Hit 1 |
Hit 2 | ||||
F-Smash Palm Poke |
Angled up |
Angled side |
Angled down | |||
Nair Drop Kick |
Clean |
Late | ||||
Fair Karate Chop |
File:LuigiSSBBFair.png | |||||
Bair Rear Kick |
Clean |
Late | ||||
Uair Flip Kick |
File:LuigiSSBBUair(part1).png Part 1 |
File:LuigiSSBBUair(part2).png Part 2 | ||||
Dair Drill Kick |
File:LuigiSSBBDair.png | |||||
Shield | ||||||
Grab | Standing |
Running |
Pivot |
Notes
- The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
- A transcendent hitbox is denoted by a dashed line.