Recovery

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Wonder Height Recoveries are moves which all reach a great height. All of these (minus Diddy Kong's) allow the user to use midair attacks after.

Distance

When on Final Destination, if a Wonder Height Recovery is used on the ground, the character can reach a distance almost to the Out of Bounds on the top. However, when used after jumping the distance decreases. They all reach the same distance vertically, and are considered to travel the ultimate distance a single Special Attack can travel.

Characters

  • King Dedede - Super Dedede Jump: Dedede jumps very high then smashes down onto the stage.
  • Snake - Cypher: Snake grabs on to the flying reconnaissance camera to recover. Bomb Recovery is necessary to reach ultimate height.
  • Sonic - Spring Jump: Sonic is shot up by classic spring. To gain greater height, use it after jumping from the ground to a standing Spring.
  • R.O.B. - Robo Burner: R.O.B. sends itself upward with propulsion. Tapping Up or Special is necessary to reach ultimate height.
  • Diddy Kong - Rocketbarrel Boost: Diddy Kong blasts up using his barrel jetpack. Only is a Wonder Height Recovery fully charged.
  • Wario - Wario Waft - Fiery gases aid Wario in recovering. Must be charged for 1 minute and 48 seconds for effectiveness and to be a Wonder Height Recovery. This is even better combined with Wario Bike and Corkscrew.
  • Lucas - Zapjump - Combining this with PK Thunder 2 yields amazing height.
  • Jigglypuff - Shield Jump - Jigglypuff's shield breaker can reach higher than anything else, but only if a ceiling or great distance stops it from getting Star KOd.
  • Pit - Wings of Icarus - Using nothing more than his Up Special, Pit can travel quite far, even more if he's standing when he activates them.
  • Luigi - Luigi Cyclone - If at the peak of a midair jump, Luigi can gain immense height by rapidly pressing B. It does not prevent use of an Up-B or any other move. This can be used again, but will not gain any height until the next time he touches the ground.