Talk:Pikachu (SSB)

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Revision as of 22:24, October 20, 2008 by KoRoBeNiKi (talk | contribs)
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Confusion

If Pikachu is the best character in this game, why isn't he high up on the Melee tier list? The same goes for Ness and Kirby. Are they really that much weaker in Melee? I notice no differences. - GalaxiaD, 11:48 PM, April 18, 2008 —Preceding unsigned comment added by 70.253.174.246 (talkcontribs) 04:52, 19 April 2008 (UTC)

Characters can change greatly from game to game. Also, with the addition of new characters (or changes in them), they probably surpassed Pikachu. FyreNWater - (TalkContributions ) 05:01, 19 April 2008 (UTC)

to answer your question

Another reason why is that different games specified different types of characters. The top tier of smash 64 pikachu has the most broken recovery of any smash game (maybe Metaknight is more or rob/Jigglypuff) and no one else has as good a recovery in Smash 64. Kirby can be down tilted or down smashed easily while jigglypuff doesn't have high downwards priority so you can just up air. Also, pikachu has incredible priority and played well like Isai, pikachu can 0 to death because of it's incredible comboing aerials. Many people say that fox would be top tier in the game if pikachu had a weaker recovery due to his lasers regardless of his recovery. The smash 64 metagame reflects combos (as in why falcon is so high), approach (for fox lasers, for pikachu aerials and throws, for kirby up tilt and down air etc.), recovery (especially with pikachu), but most important is priority (as in kirby and pikachu). In melee, the top character fox has good recovery but it was more important that fox could gimp and had high priority. Many characters had better recovery but this did not matter due to fox's shine and kill combos. It wasn't just about recovery anymore since one character did not have a broken recovery (like smash 64). This game was more about quick hits and quick kills. In brawl, it is more important about a combination of quickness, priority, approach, and for metaknight recovery. Metaknight has combos, priority, approach, and an overpowered recovery. Snake has combos and too powerful priority. User KoRoBeNiKi