Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 3

< Mario (SSBB)‎ | Neutral attack
Revision as of 18:43, February 5, 2025 by Alex the weeb (talk | contribs) (→‎Post hit data: Hardly any hitbox data pages actually have this, so I guess we decided against including them at some point? Also the launch speed values seem to be around 1000x higher than they should be, but maybe that's how launch speed was tracked back then?)
For an overview of the overall natural combo, see here.
Hitbox visualization showing Mario's third jab.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 4% 0   30 95 0 5.0 17 0.0 5.5 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   30 95 0 2.5 17 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   30 95 0 2.5 17 0.0 -1.5 0.0 1.0x 1.0x 0%               Kick  
Late hit hit
0 0 4% 0   30 95 0 3.6 17 0.0 5.5 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   30 95 0 2.5 17 0.0 1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   30 95 0 2.5 17 0.0 -1.5 0.0 1.0x 1.0x 0%               Kick  

Timing

Clean hit 7-8
Late hit 9-10
Interruptible 30
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible