Super Smash Bros. Ultimate

Palutena (SSBU)/Side special

From SmashWiki, the Super Smash Bros. wiki
< Palutena (SSBU)
Revision as of 17:02, August 18, 2024 by Kiedan (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} ==Overview== ==Hitboxes== The radius of the looping hit increases by 1.2u every 4 frames: *Frames 28-31: '''4.8u''' *Frames 32-35: '''6.0u''' *Frames 36-39: '''7.2u''' *Frames 40-43: '''8.4u''' *Frames 44-47: '''9.6u''' *Frames 48-51: '''10.8u''' *Frames 52-55: '''12.0u''' {{UltimateHitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{UltimateHitboxTableRow |id=0 |rehit=5 |damage=1.5% |sd=-0.7 |angle=160 |bk=50 |ks=1...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

The radius of the looping hit increases by 1.2u every 4 frames:

  • Frames 28-31: 4.8u
  • Frames 32-35: 6.0u
  • Frames 36-39: 7.2u
  • Frames 40-43: 8.4u
  • Frames 44-47: 9.6u
  • Frames 48-51: 10.8u
  • Frames 52-55: 12.0u
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Looping hit
0 0 5 1.5% -0.7 AngleIcon160.png Standard 50 100 0 HitboxTableIcon(False).png 4.8 top 0.0 0.0 0.0 1.0× 0.4× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 1 0 5.5% -2.7 AngleIcon84.png Forward 60 141 0 HitboxTableIcon(False).png 15.5 top 0.0 0.0 0.0 1.5× 0.4× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing