Overview
Hitboxes
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | Hitstun | Shieldstun | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 3.6% | 0 | Standard | 50 | 12 | 0 | 3.6 | haver | -0.6 | 0.0 | -1.2 | 0.3× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Stab | All | All | +10 frames | 3× | ||||||||||||||
1 | 0 | 0 | 3.6% | 0 | Standard | 50 | 12 | 0 | 3.6 | haver | -0.6 | 4.2 | -1.2 | 0.3× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Stab | All | All | +10 frames | 3× | ||||||||||||||
2 | 0 | 0 | 3.6% | 0 | Standard | 50 | 12 | 0 | 3.6 | haver | -0.6 | 9.2 | -1.2 | 0.3× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Stab | All | All | +10 frames | 3× | ||||||||||||||
3 | 0 | 0 | 3.6% | 0 | Standard | 25 | 15 | 0 | 3.6 | haver | -0.6 | 0.0 | -1.2 | 0.3× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Stab | All | All | +10 frames | 3× | ||||||||||||||
4 | 0 | 0 | 3.6% | 0 | Standard | 23 | 15 | 0 | 3.6 | haver | -0.6 | 4.2 | -1.2 | 0.3× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Stab | All | All | +10 frames | 3× | ||||||||||||||
5 | 0 | 0 | 3.6% | 0 | Standard | 24 | 22 | 0 | 3.6 | haver | -0.6 | 9.2 | -1.2 | 0.3× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Stab | All | All | +10 frames | 3× |
Timing
The move can transition into the third hit of the forward tilt by either holding the attack button or pressing it again within the continuability window.
Hitboxes | 7-10 |
---|---|
Continuability window | 11-40 |
Continuation point | 17 |
Interruptible | 36 |
Animation length | 45 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |