Super Smash Bros. Brawl

Wario-Man (SSBB)/Neutral attack/Hit 1

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< Wario-Man (SSBB)‎ | Neutral attack
Revision as of 18:17, August 8, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} {{competitive expertise}} thumb|400px|Hitbox visualization showing Wario-Man's first jab. ==Overview== ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=72 |fkv=0 |ks=20 |sd=0 |bk=25 |r=480000 |ypos=300000 |zpos=540000 |trip=0 |ff=30000 |sdi=30000 |rawflags=00101000000000110000001010000000 }} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=45 |fkv=0 |ks=20 |sd=0 |bk=25 |r...")
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Hitbox visualization showing Wario-Man's first jab.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon72.png 25 20 0 8.0 0 0.0 5.0 9.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
0 0 4% 0 AngleIcon45.png 25 20 0 8.0 0 0.0 5.0 4.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing

Hitboxes 8-10
Earliest continuable 11
Interruptible 12
Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible