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Sheik (SSBB)/Forward tilt

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< Sheik (SSBB)
Revision as of 03:22, April 13, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
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Overview

Sheik does a quick round kick in front of herself. The move launches opponents vertically with its leg hitboxes sending opponents directly up while the foot hitbox sends opponents towards Sheik and it is fairly weak only dealing 5% damage and having low knockback however, it has very low ending lag giving it strong combo potential when combined with its low power. The move does not put opponents into tumble until 67% against Jigglypuff and at 90% against Bowser (assuming that the forward tilt is fresh) meaning the her opponents are unable to DI or hitstun cancel the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a variety of her moves including a forward aerial or an up smash at higher percents as well as many other moves. The move is particularly effective at chaining into itself on characters with high gravity such as Wolf, herself and most significantly Fox where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and SDI multiplier. It is overall easily a contender for the best forward tilt in the game and a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon90.png 20 100 0 4.3 10 0.0 0.7 0.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 AngleIcon90.png 20 100 0 2.8 11 0.0 0.0 0.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 AngleIcon108.png 20 100 0 4.8 11 0.0 4.099983 0.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitboxes 5-10
Interruptible 22
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible