Dark Pit (SSBU)/Down throw
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Dark Pit down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | ![]() |
Forward | 80 | 60 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-16 |
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Hitbox | 13-14 |
Throw Release | 16 |
Interruptible | 32 |
Animation length | 47 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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