Super Smash Bros. Ultimate

Isabelle (SSBU)/Up aerial

Hitbox visualization showing Isabelle's up aerial.
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Overview

Update History

  1.1.0

  •   Up and down aerials have less landing lag (12 frames → 9).

  8.0.0

  •   Up aerial has more base knockback (30 → 40).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 100 0   6.5 top 0.0 20.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 40 100 0   4.5 top 0.0 18.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-31
Ending autocancel 39-
Interruptible 43
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Interruptible 10
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible