Super Smash Bros. Melee

Dr. Mario (SSBM)/Forward smash

< Dr. Mario (SSBM)
Revision as of 21:55, March 18, 2020 by Zeckemyro (talk | contribs) (Put the hitboxes together)
Dr. Mario forward smash hitboxes
Dr Mario Forward Smash Hitbox Angled Up Melee.gif
Dr Mario Forward Smash Hitbox Melee.gif
Dr Mario Forward Smash Hitbox Angled Down Melee.gif

Overview

Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a combo finisher. However, like a lot of his moves, short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 20% 0   30 97 0 3.5154 0 0.0 9.765 8.5932             Burn
1 0 20% 0   30 97 0 1.953 6 0.0 0.0 0.0             Burn
2 0 20% 0   30 97 0 1.953 29 0.0 0.0 0.0             Burn
Angled side
0 0 19% 0   30 97 0 3.5154 0 0.0 7.4214 9.3744             Burn
1 0 19% 0   30 97 0 1.953 6 0.0 0.0 0.0             Burn
2 0 19% 0   30 97 0 1.953 29 0.0 0.0 0.0             Burn
Angled down
0 0 18% 0   30 97 0 3.5154 0 0.0 4.2966 8.9838             Burn
1 0 18% 0   30 97 0 1.953 6 0.0 0.0 0.0             Burn
2 0 18% 0   30 97 0 1.953 29 0.0 0.0 0.0             Burn

Timing

Charge interval 5-6
Hitboxes 12-16
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox