Spirit
|
Battle parameters |
Inspiration
|
No.
|
Image
|
Name
|
Enemy Fighter(s)
|
Type
|
Power
|
Stage
|
Rules
|
Conditions
|
Music
|
137
|
|
Donkey Kong & Lady
|
•Giant Donkey Kong (250 HP) •Ally: Peach (120 HP)
|
|
13,500
|
75m
|
•Item Tidal Wave
|
•You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30)
|
Donkey Kong / Donkey Kong Jr. Medley
|
Spirit Battle inspiration:
- The yellow Giant Donkey Kong represents the original Donkey Kong, the titular antagonist of the Donkey Kong arcade game who is originally depicted as a large gorilla with a yellow color scheme.
- The red Peach ally represents the Lady, the damsel-in-distress of Donkey Kong kidnapped by the titular antagonist who is originally depicted as a blonde woman wearing a red dress.
- The stage and music track represent 75m, the third stage of Donkey Kong which features the 8-bit form of the original Donkey Kong as a stage hazard.
- The music track features the musical themes of Donkey Kong and Donkey Kong Jr., both games which features the appearance of the original Donkey Kong.
- The Barrel items represent the barrels that Donkey Kong throws down the tilted structures during the first stage of Donkey Kong.
- The first battle condition references the main gameplay of Donkey Kong where Jumpman, the playable protagonist of the game, must reach the end of each level to rescue the Lady from Donkey Kong.
- The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of Donkey Kong.
- The timed stamina battle condition reference how Jumpman must reach the end of each stage within the time limit and in three lives, where one of those lives would be lost if the time limit expires before he reaches the end of the stage.
Other trivia:
- This spirit's Grab type references Donkey Kong's villainous role in Donkey Kong by kidnapping the Lady and holding her hostage.
- This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the first level of Donkey Kong.
|
138
|
|
Donkey Kong Jr.
|
•Donkey Kong •Giant Donkey Kong
|
|
9,000
|
Kongo Jungle (hazards off)
|
N/A
|
•Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle
|
Donkey Kong / Donkey Kong Jr. Medley
|
Spirit Battle inspiration:
- The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the titular protagonist of the Donkey Kong Jr. arcade game, who is depicted as a gorilla around the same size as Mario.
- The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr. in the titular arcade game who is held hostage by the game's antagonist, Mario.
- The stage represents the Vine Scene, the first stage in Donkey Kong Jr. which features a jungle setting and platforms that resembles the treetops in the stage's foreground.
- The first battle condition references Mario's villainous role in Donkey Kong Jr. to prevent him from freeing his father by releasing enemies and obstacles at him.
- The second battle condition references the ending of Donkey Kong Jr. where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.
Other trivia:
- This spirit's Grab type and Strong Throw ability further reference the ending of Donkey Kong Jr. where Donkey Kong Jr. carries his rescued father off-screen.
- In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character.
|
139
|
|
Stanley
|
•Villager
|
|
3,700
|
75m
|
N/A
|
•The enemy starts the battle with a Gust Bellows
|
Donkey Kong / Donkey Kong Jr. Medley
|
Spirit Battle inspiration:
- The cyan Villager represents Stanley, the short human protagonist of Donkey Kong 3 who wears a cyan shirt.
- The stage represents 75m, the third stage of Donkey Kong which features the 8-bit form of the original Donkey Kong as a stage hazard, who serves as the main antagonist of Donkey Kong 3.
- The music track features musical themes from Donkey Kong and Donkey Kong Jr., referencing how Donkey Kong 3 serves as the direct sequel to the previous two Donkey Kong arcade games.
- The Villager starting off with a Gust Bellows represents the fumigator used by Stanley, which exterminate the bugs and pushes Donkey Kong to the top of the screen.
Other trivia:
- This spirit's Shield type references Stanley's role in Donkey Kong 3 by defending the greenhouse from Donkey Kong and the bugs.
|
140
|
|
Cranky Kong
|
•Donkey Kong
|
|
9,700
|
Jungle Japes
|
•Hazard: Slumber Floor
|
•The floor is sleep-inducing
|
Opening - Donkey Kong
|
Spirit Battle inspiration:
- The white Donkey Kong represents Cranky Kong, the elderly grandfather of Donkey Kong who features a large white beard.
- The white Donkey Kong and music track reference how Cranky Kong is the original Donkey Kong, who served as the antagonist of the titular arcade game before relinquishing his name to his grandson.
- The stage represents Cranky's Cabin, Cranky Kong's home in Donkey Kong Country which features his silhouette in the window.
- The music track represents the opening of the Donkey Kong arcade game, which Cranky Kong play during the opening title of Donkey Kong Country.
- The Sleep Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one where he demands sleep.
Other trivia:
- In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm.
- This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong who is often seen walking slowly in his old age.
|
141
|
|
Funky Kong
|
•Captain Falcon •Diddy Kong •Donkey Kong
|
|
9,000
|
Kongo Jungle
|
•Item: Bullet Bill
|
•The enemy is easily distracted by items
|
Funky's Fugue
|
Spirit Battle inspiration:
- The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, a pair of ripped blue jeans, and pilots his own aircraft.
- The white Donkey Kong and yellow Diddy Kong minions reference their appearance as the main playable characters in the Donkey Kong series who serve as regular customers in Funky Kong's businesses.
- The stage and music track represent Kongo Jungle, the first area in Funky Kong's debut game, Donkey Kong Country which first features his air travel business, Funky's Flights.
- The Bullet Bill item and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.
Other trivia:
- In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map in the Light Realm.
|
142
|
|
Candy Kong
|
•Bayonetta
|
|
3,800
|
Kongo Falls
|
•Item: Bananas
|
•The enemy starts the battle with a Banana Gun •The enemy has increased move speed
|
Mangrove Cove
|
Spirit Battle inspiration:
- The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure who wears pink clothing.
- The stage represents Kongo Jungle, the first area in Candy Kong's debut game, Donkey Kong Country which first features her Candy's Save Point booth.
- The music track references the jazz-like musical style of Candy's Music Shop, an instrument shop owned by Candy Kong in Donkey Kong 64.
- Bayonetta starting off with a Banana Gun and the Banana items represent the Bananas, which appear as the collectible item in the Donkey Kong series.
Other trivia:
- This spirit's Support type references Candy Kong's role in the Donkey Kong series by saving the Kongs' progress in their adventures.
- This spirit's Critical-Health Stats ↑ ability references Candy's Save Point, a booth managed by Candy in Donkey Kong Country which allows the player to save their progress.
- In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
|
143
|
|
Swanky Kong
|
•Donkey Kong
|
|
1,700
|
Kongo Jungle
|
•Item: Beastball
|
•The enemy is easily distracted by items
|
Funky's Fugue
|
Spirit Battle inspiration:
- The red Donkey Kong represents Swanky Kong, an entrepreneurial Kong who features red fur, a blue suit, and a similar facial appearance with Donkey Kong.
- The stage represents the forests of the Northern Kremisphere, the main setting of Donkey Kong Country 3: Dixie Kong's Double Trouble! which features Swanky's Sideshow a circus-themed attraction owned by Swanky Kong.
- The music track represents the musical theme of Funky's Flights, an air travel business owned by Funky Kong in Donkey Kong Country, referencing Swanky's role as a business operator in the Donkey Kong Country series.
- The Beastball item and battle condition reference the competitive gameplay of Swanky Kong's Swanky's Sideshow in Dixie Kong's Double Trouble! where the player competes with Cranky Kong to throw the baseballs at the targets.
Other trivia:
- This spirit's Support type references Swanky Kong's role in the Donkey Kong Country series by rewarding them special prizes.
- This spirit's Banana Gun Equipped ability references the Bananas, which appears as the collectible item in the Donkey Kong series.
|
144
|
|
Wrinkly Kong
|
•Clear Donkey Kong
|
|
3,500
|
Luigi's Mansion
|
•Hazard: High Gravity •Hazard: Low Gravity
|
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful
|
The Map Page / Bonus Level (Remix)
|
Spirit Battle inspiration:
- The white Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs who appears as a ghost with a white color scheme.
- The stage represents Luigi's Mansion, the main setting of the titular game inhabited by ghosts, further referencing Wrinkly Kong's status as a ghost.
- The music track represents the musical theme of the map pages in Donkey Kong Country, which is remixed and used in DK King of Swing which features Wrinkly Kong as a playable character.
- The Low and High Gravity hazards and battle conditions reference Wrinkly Kong's appearance as a playable character in DK King of Swing who is tied with Dixie Kong with the highest jump ability but has a slightly higher attack power than Dixie's.
- The Low and High Gravity hazards and battle conditions also reference how Wrinkly Kong passes after the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, but later returns as a ghost, who is often seen floating weightlessly in midair.
Other trivia:
- This spirit's Support type references Wrinkly Kong's role in the Donkey Kong series by providing the player with information and saving their game.
- This spirit's Trade-Off Defense ↑ ability further references Wrinkly Kong's passing after the events of Dixie Kong's Double Trouble!, but later returns as a ghost.
|
145
|
|
Dixie Kong
|
•Isabelle •Diddy Kong
|
|
9,100
|
Jungle Japes
|
•Item: Banana Peel
|
•The enemy is easily distracted by items •The enemy starts with a Super Leaf
|
Swinger Flinger
|
Spirit Battle inspiration:
- The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress.
- The Diddy Kong minion's pink costume is based on Dixie Kong, both of whom appear as the main playable characters in Donkey Kong Country 2: Diddy's Kong Quest.
- The stage and music represent Donkey Kong Island, the main setting of the Donkey Kong Country series which features Dixie Kong as a playable character.
- The music track represents the musical theme of Donkey Kong Country: Tropical Freeze, the game which features Dixie Kong as a playable character.
- The Banana items represents the Bananas, which appears as the collectible item in the Donkey Kong series.
- Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, Helicopter Whirl, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed.
Other trivia:
- This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
|
147
|
|
Lanky Kong
|
•Diddy Kong Team ×6
|
|
3,900
|
Kongo Falls
|
•Item: Bananas
|
•The enemy is easily distracted by items •Defeat an army of fighters
|
DK Rap
|
Spirit Battle inspiration:
- The blue Diddy Kong represents Lanky Kong, an orangutan who wears blue overalls.
- The stage's background features DK's Tree House, representing Kong Isle, the first jungle area of Lanky Kong's debut game, Donkey Kong 64 which features Donkey Kong's Tree House.
- The music track represents the musical theme of the opening to Donkey Kong 64, which features Lanky Kong in the opening and in the lyrics.
- The Banana items represent the Bananas, which appears as the collectible item in the Donkey Kong series.
Other trivia:
- This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
|
148
|
|
Tiny Kong
|
•Diddy Kong
|
|
9,500
|
Jungle Japes
|
•Tiny •Hazard: Low Gravity •Hazard: Heavy Wind
|
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced
|
DK Rap
|
Spirit Battle inspiration:
- The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, Donkey Kong 64.
- The stage represents Cranky's Cabin, whose silhouette and flasks and test tubes full of chemicals appear in the window, referencing his role in Donkey Kong 64 to unlock Tiny Kong's abilities by giving her a potion to drink.
- The music track represents the musical theme of the opening to Donkey Kong 64, which features Tiny Kong in the opening and in the lyrics.
- The Heavy Wind and Low Gravity hazards reference Pony Tail Swirl, an ability used by Tiny Kong in Donkey Kong 64 where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
- The Tiny rule and timed battle condition reference Mini-Monkey, an ability used by Tiny Kong after entering a Tiny Barrel in Donkey Kong 64 where she can shrink for a limited time until the player runs out of Crystal Coconuts.
Other trivia:
- This spirit's Support type references Tiny Kong's role in Donkey Kong 64 by aiding the Kongs to defeat King K. Rool.
- This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
- In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting.
|
149
|
|
Chunky Kong
|
•Donkey Kong
|
|
3,800
|
Jungle Japes
|
N/A
|
•The enemy's punches and elbow strikes have increased power
|
DK Rap
|
Spirit Battle inspiration:
- The yellow Donkey Kong represents Chunky Kong, the strongest playable Kong character in Donkey Kong 64.
- The stage represents Cranky's Cabin, whose silhouette and flasks and test tubes full of chemicals appear in the window, referencing his role in Donkey Kong 64 to unlock Chunky Kong's abilities by giving him a potion to drink.
- The music track represents the musical theme of the opening to Donkey Kong 64, which features Chunky Kong in the opening and in the lyrics.
- The battle condition references Primate Punch, the first special move learned by Chunky in Donkey Kong 64 where he uses a powerful punch attack which can defeat stronger enemies.
Other trivia:
- This spirit's Attack type references how Chunky is the strongest member of the Kongs in Donkey Kong 64, who uses powerful physical attacks.
|
150
|
|
Rambi
|
•Donkey Kong
|
|
9,100
|
Kongo Falls (Ω form)
|
N/A
|
•The enemy can deal damage by dashing into you
|
Jungle Level (Brawl)
|
Spirit Battle inspiration:
- The white Donkey Kong references his appearance as one of the main playable characters in Donkey Kong Country, who can ride Rambi the Rhino.
- The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country which first features Rambi as a playable character.
- The battle condition references Rambi's ability to charge and defeat his enemies by ramming into them.
Other trivia:
- This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
- In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
|
151
|
|
Enguarde
|
•Corrin
|
|
3,600
|
Great Bay
|
•Buoyancy Reduced
|
•You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks
|
Ice Cave Chant
|
Spirit Battle inspiration:
- The blue Corrin represents Enguarde the Swordfish, a swordfish with a blue color scheme who features a similar water-based sword theme with Corrin.
- The stage represents Coral Capers, the first water level located off the shores of Kongo Jungle, the first area in Donkey Kong Country.
- The music track represents the musical theme of Enguarde's swimming levels in Donkey Kong Country, which features a similar musical style.
- The Buoyancy Reduced rule and battle conditions reference Enguarde's ability to help the Kongs travel underwater and to attack underwater enemies by dashing into them.
- Corrin's favored dash attack features Corrin spinning around in a corkscrew manner while thrusting his Omega Yato sword, further referencing Enguarde's dash attack, which also resembles his pointed bill.
Other trivia:
- This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
- This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
- In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, further referencing the swimming levels in the Donkey Kong series, which feature Enguarde as a playable character.
|
152
|
|
Squawks
|
•Duck Hunt
|
|
4,400
|
The Great Cave Offensive
|
•Hazard: Fog
|
•The stage is covered in fog •Timed battle (1:30)
|
Ice Cave Chant
|
Spirit Battle inspiration:
- The white Duck Hunt features the Duck turning green and yellow, representing Squawk the Parrot, who features a green-and-yellow color scheme.
- The stage and music track represent Torchlight Trouble, a cavernous stage in Donkey Kong Country which first features Squawks as an ally.
- The Fog Hazard references how Torchlight Trouble takes place in a dark cavern, which requires Squawks to guide the Kongs the caverns through using a lantern.
Other trivia:
- This spirit's Support type references Squawks' role in the Donkey Kong series as the Kongs' Animal Friend.
- This spirit's Support and Grab types and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble in DOnkey Kong Country where he carries the lantern to help the Kongs navigate through the darkness.
- In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing Squawks' Shaft, a stage within the volcanic Crocodiel Cauldron world in Donkey Kong Country 2: Diddy Kong's Quest.
|
153
|
|
Expresso
|
•Falco
|
|
1,800
|
Green Hill Zone
|
•Slippery Stage
|
•The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly
|
The Map Page / Bonus Level (Remix)
|
Spirit Battle inspiration:
- Falco's black costume features Falco wearing red shoes, representing Expresso the Ostrich, a bird character with a black color scheme who wears red sneakers.
- The stage references Expresso's ability to run fast, as the stage is based on the Green Hill Zone in the Sonic the Hedgehog series, which primarily features characters running at high speeds.
- The music track represents the musical theme of the bonus stage in Expresso's debut game, Donkey Kong Country, the game which first features Expresso as an ally and his own bonus level.
- The Slippery Stage rule and battle conditions reference Expresso's ability to run fast, and to glide in the air and fall slowly while flapping his wings.
Other trivia:
- This spirit's Support type references Expresso's role in the Donkey Kong series as the Kongs' Animal Friend.
- This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed.
|
154
|
|
Winky
|
•Greninja
|
|
1,700
|
Mushroom Kingdom U
|
N/A
|
•The enemy deals damage when falling •The enemy has increased jump power
|
Jungle Level (Brawl)
|
Spirit Battle inspiration:
- The green Greninja represents Winky the Frog, an amphibian character with a green color scheme.
- The stage represents Donkey Kong Island, the main setting of Winky's debut game, Donkey Kong Country which features areas similar to the stage's layouts, including jungles, mountains, mountain peaks, and a subterranean factory with moving platforms.
- The battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.
Other trivia:
- This spirit's Support type references Winky's role in the Donkey Kong series as the Kongs' Animal Friend.
- This spirit's Attack type and Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
|
155
|
|
Squitter
|
•Diddy Kong
|
|
3,600
|
Jungle Japes
|
•Move Speed ↓
|
•You have reduced move speed
|
Ice Cave Chant
|
Spirit Battle inspiration:
- The pink Diddy Kong represents Squitter the Spider, an arachnid wearing pink shoes who assists Diddy Kong in Donkey Kong Country 2: Diddy's Kong Quest.
- The stage features platforms, referencing Squitter's webs, which can create platforms in midair that Squitter can use to travel on.
- The Move Speed ↓ rule further references Squitter's webs, which can trap and defeat enemies who are caught in it.
Other trivia:
- This spirit's Support type references Squitter's role in the Donkey Kong series as the Kongs' Animal Friend.
- This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's webs, which can trap and defeat enemies, which Squitter can travel freely on.
|
156
|
|
Rattly
|
•Yoshi
|
|
3,400
|
Kongo Jungle
|
N/A
|
•The enemy loves to jump •The enemy has increased jump power
|
Snakey Chantey
|
Spirit Battle inspiration:
- The Crafted Yoshi represents Rattly the Rattlesnake, a reptilian character who features a big nose, big eyes, an elongated tongue, and a green color scheme.
- The stage represents the jungle area of Animal Antics, the forty-sixth level in Donkey Kong Country 2: Diddy's Kong Quest which features Rattly as a playable character.
- The music track represents the musical theme of Rattle Battle, the fourteenth stage in Diddy's Kong Quest which first features Rattly as a playable character.
- The battle conditions reference Rattly's ability to perform high jumps, allowing him to reach areas and collectible objects at greater heights.
Other trivia:
- This spirit's Support type references Rattly's role in the Donkey Kong series as the Kongs' Animal Friend.
- This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps.
|
157
|
|
Ellie
|
•Squirtle Team ×4
|
|
2,100
|
Jungle Japes
|
N/A
|
•The enemy favors neutral specials
|
Snakey Chantey
|
Spirit Battle inspiration:
- The purple Squirtle represents Ellie the Elephant, a female pachyderm who uses water-based attacks.
- The stage represents Lakeside Limbo, the first level in Ellie's debut game, Donkey Kong Country 3: Dixie Kong's Double Trouble! which features a boardwalk over water.
- Squirtle's favored Water Gun references Ellie's ability to shoot water from her trunk, which can be used to defeat enemies.
Other trivia:
- This spirit's Support type references Ellie's role in the Donkey Kong series as the Kongs' Animal Friend.
- This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
- In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
|
158
|
|
Professor Chops
|
•Donkey Kong
|
|
1,700
|
Kongo Falls
|
•Item: Banana Peel
|
•The enemy can instantly escape from movement-disabling moves
|
Jungle Hijinxs
|
Spirit Battle trivia:
- The white Donkey Kong represents Super Kong, the white-furred version of Donkey Kong summoned by Professor Chops in the Super Guide mode in Donkey Kong Country Returns
- The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features Professor Chops as an ally as the Tutorial Pig.
- The Banana Peel item represents the Bananas, which appears as the collectible item in the Donkey Kong series.
- The battle condition references the Super Guide mode in Donkey Kong Country Returns where Super Kong automatically guides the Kongs through a level after losing a life eight times, which allows them to skip the level without losing a life.
Other trivia:
- This spirit's Support type references Professor Chops' role in Donkey Kong Country Returns by providing information to the Kongs throughout their adventure.
- This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
|
159
|
|
Kritter
|
•King K. Rool
|
|
1,700
|
Kongo Jungle
|
•Defense ↑
|
•The enemy has increased defense •The enemy starts the battle with a Rocket Belt
|
Jungle Level (64)
|
Spirit Battle inspiration:
- The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
- The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country which first features the Kritter as an enemy.
- King K. Rool starting off with a Rocket Belt references the rocket-powered bongos Kritter uses in his appearance as a playable character in Donkey Kong Barrel Blast.
- In World of Light, Kritter's spirit is located in the DK Island map, a Donkey Kong-themed dungeon in the Light Realm.
|
160
|
|
Zinger
|
•Pikachu
|
|
1,800
|
The Great Cave Offensive (Ω form)
|
•Item: Unira
|
•The enemy's throwing-type items have increased power
|
Stickerbush Symphony
|
Spirit Battle inspiration:
- The yellow Giant Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, an enemy wasp who features a black-and-yellow stripe design.
- The stage represents Reptile Rumble, the first cave stage in Donkey Kong Country which feature Zingers as enemies.
- The music track represents the musical theme of Bramble Blast, a bramble stage in Donkey Kong Country 2: Diddy's Kong Quest which features Zingers as enemies.
- The Unira item references the Zinger's spines, which protects it from being jumped on, preventing it from being destroyed under normal circumstances.
Other trivia:
- This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
- In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, further referencing the cave stages the feature Zingers as enemies.
|
161
|
|
Klaptrap
|
•Tiny King K. Rool
|
|
4,000
|
Kongo Jungle
|
•Assist Trophy Enemies (Klaptrap)
|
•Hostile assist trophies will appear
|
Stickerbush Symphony
|
Spirit Battle inspiration:
- The blue Tiny King K. Rool represents Klaptrap, a small Kremling with a blue color scheme who appears as the Assist Trophy enemy.
- The stage represents Jungle Hijinx, the first level in Donkey Kong Country which first features the Klaptrap as an enemy.
- The music track represents the musical theme of Bramble Blast, a bramble stage in Donkey Kong Country 2: Diddy's Kong Quest which features Klampon, a variation of the Klaptrap, as an enemy.
- The Klaptrap Assist Trophy appears more than once, referencing the Klaptrap's status as a common enemy in Donkey Kong Country.
Other trivia:
- This spirit's Attack type references how Klaptrap attacks the player by biting them.
- This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
- This spirit is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the Donkey Kong Country series.
|
162
|
|
Kaptain K. Rool
|
•King K. Rool (180 HP)
|
|
13,500
|
Halberd
|
•Invisibility
|
•The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while
|
Crocodile Cacophony
|
Spirit Battle inspiration:
- The brown King K. Rool's Blunderbuss features King K. Rool donning his pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a brown trench coat and a pirate hat.
- The stage represents The Flying Krock, a flying airship used by Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest which serves as the main setting of the K. Rool Duel level.
- The music track represents the musical theme of Kaptain K. Rool's boss battles in Diddy Kong's Quest where he can be battled aboard The Flying Krock and in the Krocodile Kore level.
- The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle aboard The Flying Krock.
- King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon in Diddy Kong's Quest where he can shoot Kannonballs, spiked Kannonballs, and poisonous gases.
- King K. Rool's Blast-o-Matic Final Smash features Crocodile Isle, the mountainous naval fortress in Donkey Kong 64 and the reconstructed version of the similarly named main setting of Diddy's Kong Quest, which also serves as Kaptain K. Rool's base of operations.
Other trivia:
- This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
- In World of Light, the Kaptain K. Rool spirit is featured on Galeem's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Kaptain K. Rool serving as the villainous leader of the Kremling race.
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165
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Tiki Tak Tribe
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•Diddy Kong Team
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1,700
|
Kongo Falls
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N/A
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•Take your strongest team into this no-frills battle
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Jungle Hijinxs
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Spirit Battle inspiration:
- The Diddy Kong Team's costumes features different color schemes, referencing the Tiki Tak Tribe's color schemes.
- The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features the Tiki Tak Tribe as enemies.
Other trivia:
- This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
- In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in Donkey Kong Country Returns.
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166
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|
Lord Fredrik
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•King K. Rool
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2,300
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Summit (Battlefield form)
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•Hazard: Ice Floor
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•The floor is frozen
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Swinger Flinger
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Spirit Battle inspiration:
- King K. Rool's white costume is based on Lord Fredrik, the leader of the Snowmads, an organization of animal enemies similar to King K. Rool's Kremlings.
- The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in Donkey Kong Country: Tropical Freeze.
- The stage and Ice Floor hazard reference Lord Fredrik's boss battle where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
Other trivia:
- This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of Tropical Freeze.
- This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
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167
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Kip
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•Tiny Yoshi Team ×4
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1,800
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Yoshi's Story
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N/A
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•The enemy starts the battle with a Rocket Belt
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Boss 2 - DK: Jungle Climber
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Spirit Battle inspiration:
- The Tiny yellow Yoshi represents Kip, a small reptilian character with a large snout.
- The Yoshi Team's four fighters reference the four-player mode of Kip's debut game, Donkey Kong Barrel Blast.
- The stage features islands and water, representing the seaside race courses in Barrel Blast, including Salty Sea, Shimmering Sea, and Open Ocean.
- The music track represents the boss battle theme of DK: Jungle Climber, which is mostly used on Kremling-themed bosses, referencing Kip's Kremlin species.
- The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos that Kip uses in Barrel Blast.
Other trivia:
- This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
- This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation.
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168
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Kalypso
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•Wendy Team ×4
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1,800
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Kongo Falls
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N/A
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•The enemy starts the battle with a Rocket Belt •The enemy has increased move speed
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Boss 2 - DK: Jungle Climber
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Spirit Battle inspiration:
- Wendy represents Kalypso, a female reptilian character who wears makeup and gold jewelry.
- The Wendy Team's four fighters reference the four-player mode of Kalypso's debut game, Donkey Kong Barrel Blast.
- The stage represents the DK Jungle courses in Barrel Blast, including DK Jungle, DK Jungle Falls, and DK Jungle Sunset.
- The music track represents the boss battle theme of DK: Jungle Climber, which is mostly used on Kremling-themed bosses, referencing Kalypso's Kremlin species.
- The "increased move speed" battle condition references Kalypso's top speed stats in Barrel Blast.
- The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos that Kalypso uses in Barrel Blast.
Other trivia:
- This spirit's Rocket Belt Equipped ability further references how each character in Donkey Kong Barrel Blast uses rocket-powered bongos.
- In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting.
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170
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Karate Kong
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•Ryu (160 HP)
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9,500
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Kongo Falls (Ω form)
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•Hard to Launch •Hazard: High Gravity
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•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability
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Battle for Storm Hill
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Spirit Battle inspiration:
- The purple Ryu represents Karate Kong, a martial artist Kong who wears a purple karate uniform.
- The stage's river setting and Ω form represents the river in the Pineapple Kingdom, the sixth kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Karate Kong on a log drifting on the river.
- The music track represents the musical theme of Battle for Storm Hill, the first stage of the Durian Kingdom in Jungle Beat, the game which features Karate Kong as a boss.
- The High Gravity hazard, Hard to Launch rule, and battle conditions reference Karate Kong's boss battle, a stamina battle which does not involve jumping.
- Ryu's Shin Shoryuken Final Smash and first battle condition further references Karate Kong's boss battle where he relies on using powerful physical attacks.
Other trivia:
- This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
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171
|
|
Ninja Kong
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•Donkey Kong
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1,900
|
Distant Planet (Battlefield form)
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N/A
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•The enemy's kicks and knee strikes have increased power •The enemy favors side specials
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Battle for Storm Hill
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- The black Donkey Kong represents Ninja Kong, a large burly Kong with a black color scheme.
- The stage's Battlefield form represents the barren forest-like setting of the Durian Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Ninja Kong on a stone pillar.
- The music track represents the musical theme of Battle for Storm Hill, the first stage of the Durian Kingdom in Jungle Beat which features Ninja Kong as a boss.
- Donkey Kong's favored Headbutt and Jungle Rush Final Smash, and battle conditions reference Ninja Kong's boss battle where he relies on powerful punches and kicks, which can temporarily stun Donkey Kong.
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