Hitbox visualization showing Incineroar's up smash.
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Overview

Update History

  2.0.0

  •   Up smash has more knockback.

  8.0.0

  •   Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 17.0% 0   Standard 89 61 0   4.4 armr 4.4 -0.4 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.0% 0   Standard 89 61 0   3.6 shoulderr 3.4 0.0 0.8 1.0× 1.0× 0%               Punch   All All            

Timing

The move has a different animation starting on frame 24 if it hits an opponent, which is longer, but has the same interruptibility.

Charges between 5-6
Hitboxes 13-18
Lower arms intangible 13-18
Interruptible 48
Animation length (miss) 71
Animation length (hit) 76
Miss                                                                                                                                                         
Hit                                                                                                                                                         
Lower arms                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible