Mythra (SSBU)/Neutral attack/Hit 1
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Overview
Hitboxes
Timing
Hitboxes | 2-4 |
---|---|
Continuability window | 6-30 |
Consecutive jab frame | 10 |
Interruptible | 21 |
Animation length | 36 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
Trivia
- The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless.
- This makes Mythra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside Banjo & Kazooie's first and second jabs, Terry, Pyra, and Sora's first jabs, and Fox's second jab.
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