Hitbox visualization showing Joker's up tilt.
Hitbox visualization showing Joker's up tilt, with Arsene.
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Overview

Hitboxes

Without Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1 (early)
0 0 0 4.0% 0   Standard 0 100 150   2.5 top 0.0 4.0 to 8.0 4.0 to 7.5 1.0× 1.0× 0%               Slash   All All             0
1 0 0 4.0% 0   Standard 0 100 150   2.5 armr -1.0 to 1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             0
2 0 0 4.0% 0   Standard 0 100 60   2.5 armr -1.0 to 1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             0
3 0 0 4.0% 0   Standard 0 100 165   2.0 knife 0.0 1.2 0.0 1.0× 1.0× 0%               Slash   All All             0
4 0 0 4.0% 0   Standard 0 100 60   2.0 knife 0.0 1.2 0.0 1.0× 1.0× 0%               Slash   All All             0
5 0 0 4.0% 0   Standard 0 100 165   2.0 knife 0.0 3.3 0.0 1.0× 1.0× 0%               Slash   All All             0
6 0 0 4.0% 0   Standard 0 100 60   2.0 knife 0.0 3.3 0.0 1.0× 1.0× 0%               Slash   All All             0
Hit 1 (late)
3 0 0 4.0% 0   Standard 0 100 20   3.0 top 0.0 23.0 to 20.0 1.0 to 5.0 1.0× 1.0× 0%               Slash   All All             0
4 0 0 4.0% 0   Standard 0 100 20   3.0 top 0.0 23.0 1.0 1.0× 1.0× 0%               Slash   All All             0
5 0 0 4.0% 0   Standard 0 100 0   3.0 top 0.0 13.0 to 18.0 7.5 to 7.0 1.0× 1.0× 0%               Slash   All All             0
Multihits
3 0 0 1.0% 0   Standard 20 20 0   5.0 knife 0.0 1.7 0.0 0.3× 1.0× 0%               Slash   All All             3
Final hit
3 0 0 1.0% 0   Standard 35 270 0   5.0 knife 0.0 1.7 0.0 1.0× 1.0× 0%               Slash   All All             0
All hit 1 and multihit hitboxes use weight-independent knockback.

With Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1 (early)
0 0 0 4.0% 0   Standard 0 100 150   2.5 top 0.0 4.0 to 8.0 4.0 to 7.5 1.0× 1.0× 0%               Slash   All All             0
1 0 0 4.0% 0   Standard 0 100 150   2.5 armr -1.0 to 1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             0
2 0 0 4.0% 0   Standard 0 100 60   2.5 armr -1.0 to 1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             0
3 0 0 4.0% 0   Standard 0 100 165   2.0 knife 0.0 1.2 0.0 1.0× 1.0× 0%               Slash   All All             0
4 0 0 4.0% 0   Standard 0 100 60   2.0 knife 0.0 1.2 0.0 1.0× 1.0× 0%               Slash   All All             0
5 0 0 4.0% 0   Standard 0 100 165   2.0 knife 0.0 3.3 0.0 1.0× 1.0× 0%               Slash   All All             0
6 0 0 4.0% 0   Standard 0 100 60   2.0 knife 0.0 3.3 0.0 1.0× 1.0× 0%               Slash   All All             0
Hit 1 (late)
3 0 0 4.0% 0   Standard 0 100 20   3.0 top 0.0 23.0 to 20.0 1.0 to 5.0 1.0× 1.0× 0%               Slash   All All             0
4 0 0 4.0% 0   Standard 0 100 20   3.0 top 0.0 23.0 1.0 1.0× 1.0× 0%               Slash   All All             0
5 0 0 4.0% 0   Standard 0 100 0   3.0 top 0.0 13.0 to 18.0 7.5 to 7.0 1.0× 1.0× 0%               Slash   All All             0
Multihits (early)
3 0 0 1.0% 0   Standard 20 20 0   5.0 knife 0.0 1.7 0.0 0.3× 1.0× 0%               Slash   All All             3
Multihits (late)
3 0 0 1.0% 0   Standard 20 20 0   5.0 knife 0.0 1.7 0.0 0.3× 1.0× 0%               Slash   All All             3
0 1 0 0.7% 0   Standard 50 20 0   6.0 top 0.0 25.0 -1.0 to 1.0 0.3× 1.0× 0%               Electric   All All             3
Final hit
3 0 0 3.9% 0   Standard 50 180 0   5.0 knife 0.0 1.6 0.0 1.3× 1.0× 0%               Electric   All All             0
All hit 1 and multihit hitboxes use weight-independent knockback.

Timing

Without Arsene

Hit 1 8, 9
Multihits 10-19
Final hit 20-23
Interruptible 41
Animation length 56
                                                                                                               

With Arsene

Hit 1 8, 9
Multihits 10, 11-19
Final hit 20-23
Interruptible 41
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible