Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Forward smash

Bowser Jr. forward smash hitbox visualizations
BowserJrFSmashUpSSBU.gif
BowserJrFSmashSSBU.gif
BowserJrFSmashDownSSBU.gif

Overview

The Junior Clown Car uses two drills to drill the opponent in place. The multi-hits each deal 1% per hit. The final hit is a powerful KOing option that deals 11%, while the whole move has low ending lag and it can be angled.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (up)
0 0 3 1.0% 0   Forward 20 0 0   4.5 top 0.0 12.0 to 16.5 15.0 to 14.5 0.5× 1.0× 0%               Slash   All All            
1 0 3 1.0% 0   Forward 20 0 0   2.5 top 0.0 10.0 to 15.0 8.3 to 7.8 0.5× 1.0× 0%               Slash   All All            
Final hit (up)
0 0 0 11.0% 0   Forward 40 136 0   6.0 top 0.0 13.0 to 16.0 16.0 to 15.0 1.5× 1.0× 0%               Slash   All All            
Multihits (forward)
0 0 3 1.0% 0   Forward 20 0 0   4.5 top 0.0 8.0 to 12.5 16.5 0.5× 1.0× 0%               Slash   All All            
1 0 3 1.0% 0   Forward 20 0 0   2.5 top 0.0 7.0 to 12.0 9.7 0.5× 1.0× 0%               Slash   All All            
Final hit (forward)
0 0 0 11.0% 0   Forward 40 136 0   6.0 top 0.0 9.0 to 12.0 17.0 1.5× 1.0× 0%               Slash   All All            
Multihits (down)
0 0 3 1.0% 0   Forward 20 0 0   4.5 top 0.0 3.5 to 7.5 16.0 to 17.0 0.5× 1.0× 0%               Slash   All All            
1 0 3 1.0% 0   Forward 20 0 0   2.5 top 0.0 4.5 to 9.0 9.1 to 10.5 0.5× 1.0× 0%               Slash   All All            
Final hit (down)
0 0 0 11.0% 0   Forward 40 136 0   6.0 top 0.0 4.5 to 6.5 16.5 to 17.0 1.5× 1.0× 0%               Slash   All All            

Timing

Charges between 5-6
Multihits 18-32
Final hit 35-37
Interruptible 56
Animation length 65
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible