Charizard (SSBU)/Up throw
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Charizard up throw hurtbox and hitbox visualization | ||||
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Overview
Update History
Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
This means true follow-ups with this application (such as back aerial) are no longer possible.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 3.0% | ![]() |
Forward | 50 | 220 | 0 | 0.0× | ![]() |
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Timing
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
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Air transition | 8 |
Hitbox | 52-58 |
Throw release | 58 |
Interruptible | 80 |
Animation length | 84 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() State change |
![]() ![]() Throw point |
![]() Interruptible |
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