Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Neutral attack/Hit 1

< Diddy Kong (SSBU)‎ | Neutral attack
Revision as of 17:27, March 15, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|450px|Hitbox visualization showing Diddy Kong's first jab. ==Overview== ==Hitboxes== {{UltimateHi...)
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Hitbox visualization showing Diddy Kong's first jab.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Standard 25 25 0   1.8 top 0.0 5.5 4.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Standard 25 25 0   1.8 top 0.0 5.5 7.0 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Standard 20 15 0   2.0 top 0.0 5.5 10.0 1.6× 1.0× 0%               Punch   All All            
3 0 0 2.0% 0   Standard 20 15 0   2.0 top 0.0 5.5 10.0 1.6× 1.0× 0%               Punch   All All            

Timing

Hitboxes 3
Earliest continuable 6
Interruptible 20
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible