Super Smash Bros. Ultimate

Wario (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Wario's first jab. There are model scaling issues, but the hitboxes are accurate thanks to not being attached to Wario.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 40 20 0   2.2 top 0.0 6.3 7.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Forward 40 20 0   2.2 top 0.0 5.6 9.2 1.6× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Forward 38 20 0   2.8 top 0.0 4.0 12.0 1.6× 1.0× 0%               Punch   All All            

Timing

Hitboxes 8-9
Continuability Held on hit or tapped 11-30
Held without hitting 21
Interruptible 28
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible