Super Smash Bros. Ultimate

Ness (SSBU)/Down tilt

Hitbox visualization showing Ness's down tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.5% 0   Standard 20 3 0   2.5 kneel 1.8 to -3.0 0.0 0.0 0.5× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 20 3 0   2.5 kneel 5.0 to -3.0 0.0 0.0 0.5× 1.0× 0%               Kick   All All            

Timing

Earliest continuable is for another down tilt only.

Hitboxes 3-4
Earliest continuable 6
Interruptible 12
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible