Super Smash Bros. 4

Villager (SSB4)/Down special/Default

< Villager (SSB4)‎ | Down special
Revision as of 16:13, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Timber.
Hitbox visualization showing Villager's Tree's growing hitbox.
Hitbox visualization showing Villager's Tree's falling hitbox.
Hitbox visualization showing Villager's axe.
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Hitboxes

Sprout

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   30 0 0 2.1 0 0.0 2.0 0.0 1.0x 0.5x 0%               Punch  

Watering

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0% 0   1 100 60 2.9 0 0.0 0.0 0.0 1.0x 1.0x 0%               None  

Growing Tree

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 18% 6   30 100 0 7.0 2001 0.0 12.0 0.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 13% 6   30 100 0 9.0 2001 0.0 11.0 0.0 1.0x 1.0x 0%               Punch  

Axe

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 6   30 100 0 5.0 25 0.0 6.5 0.0 1.0x 1.0x 0%               Slash  
1 0 14% 6   30 100 0 3.0 25 0.0 1.0 0.0 1.0x 1.0x 0%               Slash  

Tree Falling

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 25% 6   30 100 0 7.0 2001 0.0 17.5 0.0 1.0x 1.0x 0%               Punch  
1 0 25% 6   30 100 0 7.0 2001 0.0 10.0 3.5 1.0x 1.0x 0%               Punch