Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Down aerial

< Bowser Jr. (SSBU)
Revision as of 11:36, January 23, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bowser Jr.'s down aerial.
Hitbox visualization showing Bowser Jr.'s down aerial when landing.

Overview

The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to meteor smash. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
0 0 3 1.5% 0   Standard 30 10 0   3.6 top 0.0 4.0 -2.0 to 2.0 0.8× 0.0× 0%               Slash   All All             3
1 0 3 1.5% 0   Standard 30 10 0   4.0 top 0.0 -2.0 0.0 0.8× 1.0× 0%               Slash   All All             3
Final hit
0 1 0 2.5% 0   Standard 70 124 0   4.0 top 0.0 2.0 0.0 2.0× 1.0× 0%               Slash   All All             0
1 1 0 2.5% 0   Standard 70 124 0   4.5 top 0.0 -3.0 0.0 2.0× 1.0× 0%               Slash   All All             0
Landing
0 0 0 2.0% 0   Standard 40 180 0   5.0 top 0.0 4.0 -2.5 to 2.5 2.0× 1.0× 0%               Slash   All All             0

Timing

Attack

Initial autocancel 1
Multihits 15-38
Final hit 39
Ending autocancel 55-
Interruptible 57
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lag

Hitbox 1-2
Interruptible 16
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible