Super Smash Bros. Brawl

King Dedede (SSBB)/Neutral attack/Hit 2

< King Dedede (SSBB)‎ | Neutral attack
Revision as of 07:58, June 18, 2021 by Plague von Karma (talk | contribs) (Added some minor data just to get the competitive expertise tag out the way. May go through the other pages.)

Overview

The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 23. However, on hit, it's a good combo starter, allowing for a grab or forward tilt at around 50%. It's not awful on shield either, as the rapid jab portion is -7 on shield.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   20 50 0 6.0 56 0.0 0.0 0.0 1.0x 1.0x 20%               Thwomp  
1 0 5% 0   20 50 0 3.5 56 -6.0 0.0 0.0 1.0x 1.0x 20%               Thwomp  
2 0 5% 0   20 50 0 3.5 56 -12.0 0.0 0.0 1.0x 1.0x 20%               Thwomp  

Timing

Hitboxes 11-12
Earliest continuable 26
Interruptible 28
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible